Constant conrod_glium::FRAGMENT_SHADER_300_ES
source · pub const FRAGMENT_SHADER_300_ES: &'static str = "
#version 300 es
precision mediump float;
uniform sampler2D tex;
in vec2 v_tex_coords;
in vec4 v_color;
flat in uint v_mode;
out vec4 f_color;
void main() {
// Text
if (v_mode == uint(0)) {
f_color = v_color * vec4(1.0, 1.0, 1.0, texture(tex, v_tex_coords).r);
// Image
} else if (v_mode == uint(1)) {
f_color = texture(tex, v_tex_coords);
// 2D Geometry
} else if (v_mode == uint(2)) {
f_color = v_color;
}
}
";
Expand description
The fragment shader used within the glium::Program
for OpenGL ES.