Module conrod_core::mesh [−][src]
Expand description
A mesh type dedicated to converting sequences of render::Primitive
s to a representation in
vertices ready for uploading to the GPU.
While populating the vertices buffer ready for uploading to the GPU, the Mesh
will also
produce a sequence of commands describing the order in which draw commands should occur and
whether or not the Scizzor
should be updated between draws.
Structs
An iterator yielding Command
s, produced by the Renderer::commands
method.
The result of filling the mesh.
A mesh whose vertices may be populated by a list of render primitives.
Represents the scizzor in pixel coordinates.
The data associated with a single vertex.
Enums
Constants
Default dimensions to use for the glyph cache.
Ignore tex
and draw simple, colored 2D geometry.
Draw an image from the texture at tex
in the fragment shader.
Draw text from the text cache texture tex
in the fragment shader.
Traits
Images within the given image map must know their dimensions in pixels.