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//! Contains all the structs and enums to describe all of the input events that `Widget`s //! can handle. //! //! The core of this module is the `Event` enum, which encapsulates all of those events. use input; use position::{Dimensions, Point}; use utils::vec2_sub; use widget; #[doc(inline)] pub use backend::event::{Input, Motion}; /// Enum containing all the events that the `Ui` may provide. #[derive(Clone, PartialEq, Debug)] pub enum Event { /// Represents a raw `input::Input` event. Raw(Input), /// Events that have been interpreted from `backend::RawEvent`s by the `Ui`. /// /// Most events usually Ui(Ui) } /// Represents all events interpreted by the `Ui`. #[derive(Clone, PartialEq, Debug)] pub enum Ui { /// Entered text, along with the widget that was capturing the keyboard at the time. Text(Option<widget::Index>, Text), /// Some button was pressed, along with the widget that was capturing the device whose button /// which was pressed. Press(Option<widget::Index>, Press), /// Some button was released, along with the widget that was capturing the device whose button /// which was released. Release(Option<widget::Index>, Release), /// Represents all forms of motion input, alongside with the widget that was capturing the /// mouse at the time. Move(Option<widget::Index>, Move), /// The window's dimensions were resized. WindowResized(Dimensions), /// Represents a pointing device being pressed and subsequently released while over the same /// location. Click(Option<widget::Index>, Click), /// Two `Click` events with the same `button` and `xy` occurring within a duration that is less /// that the `theme.double_click_threshold`. DoubleClick(Option<widget::Index>, DoubleClick), /// Represents a pointing device button being pressed and a subsequent movement of the mouse. Drag(Option<widget::Index>, Drag), /// A generic scroll event. /// /// `Scroll` does not necessarily have to get created by a mouse wheel, it could be generated /// from a keypress, or as a response to handling some other event. /// /// Received `Scroll` events are first applied to all scrollable widgets under the mouse from /// top to bottom. The remainder will then be applied to either 1. whatever widget captures the /// device from which the scroll was emitted or 2. whatever widget was specified. Scroll(Option<widget::Index>, Scroll), /// Indicates that the given widget has captured the mouse. WidgetCapturesMouse(widget::Index), /// Indicates that the given widget has released the mouse from capturing. WidgetUncapturesMouse(widget::Index), /// Indicates that the given widget has captured the keyboard. WidgetCapturesKeyboard(widget::Index), /// Indicates that the given widget has released the keyboard from capturing. WidgetUncapturesKeyboard(widget::Index), } /// Events that apply to a specific widget. /// /// Rather than delivering entire `event::Event`s to the widget (with a lot of redundant /// information), this `event::Widget` is used as a refined, widget-specific event. /// /// All `Widget` event co-ordinates will be relative to the centre of the `Widget` to which they /// are delivered. #[derive(Clone, PartialEq, Debug)] pub enum Widget { /// Entered text. Text(Text), /// Represents all forms of motion input. Move(Move), /// Some button was pressed. Press(Press), /// Some button was released. Release(Release), /// Represents a pointing device being pressed and subsequently released while over the same /// location. Click(Click), /// Two `Click` events with the same `button` and `xy` occurring within a duration that is less /// that the `theme.double_click_threshold`. DoubleClick(DoubleClick), /// Represents a pointing device button being pressed and a subsequent movement of the mouse. Drag(Drag), /// Represents the amount of scroll that has been applied to this widget. Scroll(Scroll), /// The window's dimensions were resized. WindowResized(Dimensions), /// The widget has captured the mouse. CapturesMouse, /// The widget has released the mouse from capturing. UncapturesMouse, /// The widget has captured the keyboard. CapturesKeyboard, /// Indicates that the given widget has released the keyboard from capturing. UncapturesKeyboard, } /// Contains all relevant information for a Text event. #[derive(Clone, PartialEq, Debug)] pub struct Text { /// All text that was entered as a part of the event. pub string: String, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for a Motion event. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Move { /// The type of `Motion` that occurred. pub motion: Motion, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// The different kinds of `Button`s that may be `Press`ed or `Release`d. #[derive(Copy, Clone, PartialEq, Debug)] pub enum Button { /// A keyboard button. Keyboard(input::Key), /// A mouse button along with the location at which it was `Press`ed/`Release`d. Mouse(input::MouseButton, Point), /// A controller button. Controller(input::ControllerButton), } /// Contains all relevant information for a Press event. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Press { /// The `Button` that was pressed. pub button: Button, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for a Release event. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Release { /// The `Button` that was released. pub button: Button, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all the relevant information for a mouse drag. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Drag { /// Which mouse button was being held during the drag pub button: input::MouseButton, /// The point from which the current series of drag events began. /// /// This will be the position of the pointing device whenever the dragging press began. pub origin: Point, /// The point from which this drag event began. pub from: Point, /// The point at which this drag event ended. pub to: Point, /// The magnitude of the vector between `from` and `to`. pub delta_xy: Point, /// The magnitude of the vector between `origin` and `to`. pub total_delta_xy: Point, /// Which modifier keys are being held during the mouse drag. pub modifiers: input::keyboard::ModifierKey, } /// Contains all the relevant information for a mouse click. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Click { /// Which mouse button was clicked pub button: input::MouseButton, /// The position at which the mouse was released. pub xy: Point, /// Which modifier keys, if any, that were being held down when the user clicked pub modifiers: input::keyboard::ModifierKey, } /// Contains all the relevant information for a double click. /// /// When handling this event, be sure to check that you are handling the intended `button` too. #[derive(Copy, Clone, PartialEq, Debug)] pub struct DoubleClick { /// Which mouse button was clicked pub button: input::MouseButton, /// The position at which the mouse was released. pub xy: Point, /// Which modifier keys, if any, that were being held down when the user clicked pub modifiers: input::keyboard::ModifierKey, } /// Holds all the relevant information about a scroll event #[derive(Copy, Clone, PartialEq, Debug)] pub struct Scroll { /// The amount of scroll along the x axis. pub x: f64, /// The amount of scroll along the y axis. pub y: f64, /// Which modifier keys, if any, that were being held down while the scroll occured pub modifiers: input::keyboard::ModifierKey, } impl Move { /// Returns a copy of the `Move` relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Move { let motion = match self.motion { Motion::MouseCursor(x, y) => Motion::MouseCursor(x - xy[0], y - xy[1]), motion => motion, }; Move { motion: motion, ..*self } } } impl Button { /// Returns a copy of the Button relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Button { match *self { Button::Mouse(m_button, self_xy) => Button::Mouse(m_button, vec2_sub(self_xy, xy)), button => button, } } } impl Press { /// Returns a copy of the Press relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Press { Press { button: self.button.relative_to(xy), ..*self } } } impl Release { /// Returns a copy of the Release relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Release { Release { button: self.button.relative_to(xy), ..*self } } } impl Click { /// Returns a copy of the Click relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Click { Click { xy: vec2_sub(self.xy, xy), ..*self } } } impl DoubleClick { /// Returns a copy of the DoubleClick relative to the given `xy` pub fn relative_to(&self, xy: Point) -> DoubleClick { DoubleClick { xy: vec2_sub(self.xy, xy), ..*self } } } impl Drag { /// Returns a copy of the Drag relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Drag { Drag{ origin: vec2_sub(self.origin, xy), from: vec2_sub(self.from, xy), to: vec2_sub(self.to, xy), ..*self } } } impl From<Ui> for Event { fn from(ui: Ui) -> Self { Event::Ui(ui) } } impl From<Input> for Event { fn from(input: Input) -> Self { Event::Raw(input) } } impl From<Text> for Widget { fn from(text: Text) -> Self { Widget::Text(text) } } impl From<Move> for Widget { fn from(move_: Move) -> Self { Widget::Move(move_) } } impl From<Press> for Widget { fn from(press: Press) -> Self { Widget::Press(press) } } impl From<Release> for Widget { fn from(release: Release) -> Self { Widget::Release(release) } } impl From<Click> for Widget { fn from(click: Click) -> Self { Widget::Click(click) } } impl From<DoubleClick> for Widget { fn from(double_click: DoubleClick) -> Self { Widget::DoubleClick(double_click) } } impl From<Scroll> for Widget { fn from(scroll: Scroll) -> Self { Widget::Scroll(scroll) } } impl From<Drag> for Widget { fn from(drag: Drag) -> Self { Widget::Drag(drag) } }