1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559

use graphics::character::CharacterCache;
use graphics::math::Scalar;
use theme::Theme;
use ui::GlyphCache;
use widget::WidgetId;

/// The depth at which the widget will be rendered. This determines the order of rendering where
/// widgets with a greater depth will be rendered first. 0.0 is the default depth.
pub type Depth = f32;

/// General use 2D spatial dimensions.
pub type Dimensions = [Scalar; 2];

/// General use 2D spatial point.
pub type Point = [Scalar; 2];

/// A cached widget's position for rendering.
#[derive(Copy, Clone, Debug, PartialEq, RustcEncodable, RustcDecodable)]
pub enum Position {
    /// A specific position.
    Absolute(Scalar, Scalar),
    /// A position relative to some other Widget.
    Relative(Scalar, Scalar, Option<WidgetId>),
    /// A direction relative to some other Widget.
    Direction(Direction, Scalar, Option<WidgetId>),
    /// A position at a place on some other Widget.
    Place(Place, Option<WidgetId>),
}

impl Position {
    /// The default widget Position.
    pub fn default() -> Position{
        Position::Direction(Direction::Down, 20.0, None)
    }
}

/// Directionally positioned, relative to another widget.
#[derive(Copy, Clone, Debug, RustcEncodable, RustcDecodable, PartialEq, Eq)]
pub enum Direction {
    /// Positioned above.
    Up,
    /// Positioned below.
    Down,
    /// Positioned to the left.
    Left,
    /// Positioned to the right.
    Right,
}

/// The horizontal alignment of a widget positioned relatively to another UI element on the y axis.
#[derive(Copy, Clone, Debug, RustcEncodable, RustcDecodable, PartialEq, Eq)]
pub struct HorizontalAlign(pub Horizontal, pub Option<WidgetId>);

/// The orientation of a HorizontalAlign.
#[derive(Copy, Clone, Debug, RustcEncodable, RustcDecodable, PartialEq, Eq)]
pub enum Horizontal {
    /// Align the left edges of the widgets.
    Left,
    /// Align the centres of the widgets' closest parallel edges.
    Middle,
    /// Align the right edges of the relative widgets.
    Right,
}

/// The vertical alignment of a widget positioned relatively to another UI element on the x axis.
#[derive(Copy, Clone, Debug, RustcEncodable, RustcDecodable, PartialEq, Eq)]
pub struct VerticalAlign(pub Vertical, pub Option<WidgetId>);

/// The orientation of a VerticalAlign.
#[derive(Copy, Clone, Debug, RustcEncodable, RustcDecodable, PartialEq, Eq)]
pub enum Vertical {
    /// Align the top edges of the widgets.
    Top,
    /// Align the centres of the widgets' closest parallel edges.
    Middle,
    /// Align the bottom edges of the widgets.
    Bottom,
}

/// Place the widget at a position on some other widget.
#[derive(Copy, Clone, Debug, RustcEncodable, RustcDecodable, PartialEq, Eq)]
pub enum Place {
    /// Centre of the Widget.
    Middle,
    /// Top left of the Widget - pad_top + pad_left.
    TopLeft,
    /// Top right of the Widget - pad_top - pad_right.
    TopRight,
    /// Bottom left of the Widget + pad_bottom + pad_left.
    BottomLeft,
    /// Bottom right of the Widget + pad_bottom - pad_right.
    BottomRight,
    /// Top centre of the Widget - pad_top.
    MidTop,
    /// Bottom centre of the Widget + pad_bottom.
    MidBottom,
    /// Left centre of the Widget + pad_left.
    MidLeft,
    /// Right centre of the Widget - pad_right.
    MidRight,
}

/// Widgets that are positionable.
pub trait Positionable: Sized {

    /// Set the Position.
    fn position(self, pos: Position) -> Self;

    /// Get the Position.
    fn get_position(&self, theme: &Theme) -> Position;

    /// Set the position with some Point.
    fn point(self, point: Point) -> Self {
        self.position(Position::Absolute(point[0], point[1]))
    }

    /// Set the position with XY co-ords.
    fn xy(self, x: Scalar, y: Scalar) -> Self {
        self.position(Position::Absolute(x, y))
    }

    /// Set the point relative to the previous widget.
    fn relative(self, point: Point) -> Self {
        self.position(Position::Relative(point[0], point[1], None))
    }

    /// Set the xy relative to the previous widget.
    fn relative_xy(self, x: Scalar, y: Scalar) -> Self {
        self.position(Position::Relative(x, y, None))
    }

    /// Set the position relative to the widget with the given WidgetId.
    fn relative_to(self, other: WidgetId, point: Point) -> Self {
        self.position(Position::Relative(point[0], point[1], Some(other)))
    }

    /// Set the position relative to the widget with the given WidgetId.
    fn relative_xy_to(self, other: WidgetId, x: Scalar, y: Scalar) -> Self {
        self.position(Position::Relative(x, y, Some(other)))
    }

    /// Set the position as below the previous widget.
    fn down(self, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Down, pixels, None))
    }

    /// Set the position as above the previous widget.
    fn up(self, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Up, pixels, None))
    }

    /// Set the position to the left of the previous widget.
    fn left(self, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Left, pixels, None))
    }

    /// Set the position to the right of the previous widget.
    fn right(self, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Right, pixels, None))
    }

    /// Set the position as below the widget with the given WidgetId.
    fn down_from(self, other: WidgetId, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Down, pixels, Some(other)))
    }

    /// Set the position as above the widget with the given WidgetId.
    fn up_from(self, other: WidgetId, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Up, pixels, Some(other)))
    }

    /// Set the position to the left of the widget with the given WidgetId.
    fn left_from(self, other: WidgetId, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Left, pixels, Some(other)))
    }

    /// Set the position to the right of the widget with the given WidgetId.
    fn right_from(self, other: WidgetId, pixels: Scalar) -> Self {
        self.position(Position::Direction(Direction::Right, pixels, Some(other)))
    }

    ///// `Align` methods. /////

    /// Align the position horizontally (only effective for Up or Down `Direction`s).
    fn horizontal_align(self, align: HorizontalAlign) -> Self;

    /// Align the position vertically (only effective for Left or Right `Direction`s).
    fn vertical_align(self, align: VerticalAlign) -> Self;

    /// Return the horizontal alignment.
    fn get_horizontal_align(&self, theme: &Theme) -> HorizontalAlign;

    /// Return the vertical alignment.
    fn get_vertical_align(&self, theme: &Theme) -> VerticalAlign;

    /// Return the alignment of both axis.
    fn get_alignment(&self, theme: &Theme) -> (HorizontalAlign, VerticalAlign) {
        (self.get_horizontal_align(theme), self.get_vertical_align(theme))
    }

    /// Align the position to the left (only effective for Up or Down `Direction`s).
    fn align_left(self) -> Self {
        self.horizontal_align(HorizontalAlign(Horizontal::Left, None))
    }

    /// Align the position to the middle (only effective for Up or Down `Direction`s).
    fn align_middle_x(self) -> Self {
        self.horizontal_align(HorizontalAlign(Horizontal::Middle, None))
    }

    /// Align the position to the right (only effective for Up or Down `Direction`s).
    fn align_right(self) -> Self {
        self.horizontal_align(HorizontalAlign(Horizontal::Right, None))
    }

    /// Align the position to the top (only effective for Left or Right `Direction`s).
    fn align_top(self) -> Self {
        self.vertical_align(VerticalAlign(Vertical::Top, None))
    }

    /// Align the position to the middle (only effective for Left or Right `Direction`s).
    fn align_middle_y(self) -> Self {
        self.vertical_align(VerticalAlign(Vertical::Middle, None))
    }

    /// Align the position to the bottom (only effective for Left or Right `Direction`s).
    fn align_bottom(self) -> Self {
        self.vertical_align(VerticalAlign(Vertical::Bottom, None))
    }

    /// Align the position to the left (only effective for Up or Down `Direction`s).
    fn align_left_of(self, other: WidgetId) -> Self {
        self.horizontal_align(HorizontalAlign(Horizontal::Left, Some(other)))
    }

    /// Align the position to the middle (only effective for Up or Down `Direction`s).
    fn align_middle_x_of(self, other: WidgetId) -> Self {
        self.horizontal_align(HorizontalAlign(Horizontal::Middle, Some(other)))
    }

    /// Align the position to the right (only effective for Up or Down `Direction`s).
    fn align_right_of(self, other: WidgetId) -> Self {
        self.horizontal_align(HorizontalAlign(Horizontal::Right, Some(other)))
    }

    /// Align the position to the top (only effective for Left or Right `Direction`s).
    fn align_top_of(self, other: WidgetId) -> Self {
        self.vertical_align(VerticalAlign(Vertical::Top, Some(other)))
    }

    /// Align the position to the middle (only effective for Left or Right `Direction`s).
    fn align_middle_y_of(self, other: WidgetId) -> Self {
        self.vertical_align(VerticalAlign(Vertical::Middle, Some(other)))
    }

    /// Align the position to the bottom (only effective for Left or Right `Direction`s).
    fn align_bottom_of(self, other: WidgetId) -> Self {
        self.vertical_align(VerticalAlign(Vertical::Bottom, Some(other)))
    }

    ///// `Place` methods. /////

    /// Place the widget at some position on the Widget.
    fn place(self, place: Place, maybe_id: Option<WidgetId>) -> Self {
        self.position(Position::Place(place, maybe_id))
    }

    /// Place the widget in the middle of the given Widget.
    fn middle_of(self, id: WidgetId) -> Self { self.place(Place::Middle, Some(id)) }

    /// Place the widget in the top left corner of the given Widget.
    fn top_left_of(self, id: WidgetId) -> Self { self.place(Place::TopLeft, Some(id)) }

    /// Place the widget in the top right corner of the given Widget.
    fn top_right_of(self, id: WidgetId) -> Self { self.place(Place::TopRight, Some(id)) }

    /// Place the widget in the bottom left corner of the given Widget.
    fn bottom_left_of(self, id: WidgetId) -> Self { self.place(Place::BottomLeft, Some(id)) }

    /// Place the widget in the bottom right corner of the given Widget.
    fn bottom_right_of(self, id: WidgetId) -> Self { self.place(Place::BottomRight, Some(id)) }

    /// Place the widget in the middle of the top edge of the given Widget.
    fn mid_top_of(self, id: WidgetId) -> Self { self.place(Place::MidTop, Some(id)) }

    /// Place the widget in the middle of the bottom edge of the given Widget.
    fn mid_bottom_of(self, id: WidgetId) -> Self { self.place(Place::MidBottom, Some(id)) }

    /// Place the widget in the middle of the left edge of the given Widget.
    fn mid_left_of(self, id: WidgetId) -> Self { self.place(Place::MidLeft, Some(id)) }

    /// Place the widget in the middle of the right edge of the given Widget.
    fn mid_right_of(self, id: WidgetId) -> Self { self.place(Place::MidRight, Some(id)) }

    /// Place the widget in the middle of the current parent Widget.
    fn middle(self) -> Self { self.place(Place::Middle, None) }

    /// Place the widget in the top left corner of the current parent Widget.
    fn top_left(self) -> Self { self.place(Place::TopLeft, None) }

    /// Place the widget in the top right corner of the current parent Widget.
    fn top_right(self) -> Self { self.place(Place::TopRight, None) }

    /// Place the widget in the bottom left corner of the current parent Widget.
    fn bottom_left(self) -> Self { self.place(Place::BottomLeft, None) }

    /// Place the widget in the bottom right corner of the current parent Widget.
    fn bottom_right(self) -> Self { self.place(Place::BottomRight, None) }

    /// Place the widget in the middle of the top edge of the current parent Widget.
    fn mid_top(self) -> Self { self.place(Place::MidTop, None) }

    /// Place the widget in the middle of the bottom edge of the current parent Widget.
    fn mid_bottom(self) -> Self { self.place(Place::MidBottom, None) }

    /// Place the widget in the middle of the left edge of the current parent Widget.
    fn mid_left(self) -> Self { self.place(Place::MidLeft, None) }

    /// Place the widget in the middle of the right edge of the current parent Widget.
    fn mid_right(self) -> Self { self.place(Place::MidRight, None) }

    ///// Rendering Depth (aka Z axis) /////

    /// The depth at which the widget should be rendered.
    fn depth(self, depth: Depth) -> Self;

    /// Return the depth.
    fn get_depth(&self) -> Depth;

}

/// Widgets that support different dimensions.
pub trait Sizeable: Sized {

    /// Set the width for the widget.
    fn width(self, width: Scalar) -> Self;

    /// Set the height for the widget.
    fn height(self, height: Scalar) -> Self;

    /// Get the width of the widget.
    fn get_width<C: CharacterCache>(&self, theme: &Theme, glyph_cache: &GlyphCache<C>) -> Scalar;

    /// Get the height of the widget.
    fn get_height(&self, theme: &Theme) -> Scalar;

    /// Set the dimensions for the widget.
    #[inline]
    fn dim(self, dim: Dimensions) -> Self {
        self.width(dim[0]).height(dim[1])
    }

    /// Set the width and height for the widget.
    #[inline]
    fn dimensions(self, width: Scalar, height: Scalar) -> Self {
        self.dim([width, height])
    }

    /// The dimensions for the widget.
    fn get_dimensions<C: CharacterCache>(&self,
                                         theme: &Theme,
                                         glyph_cache: &GlyphCache<C>) -> Dimensions {
        [self.get_width(theme, glyph_cache), self.get_height(theme)]
    }

}

/// A corner of a rectangle.
#[derive(Copy, Clone)]
pub enum Corner {
    /// The top left quarter of a rectangle's area.
    TopLeft,
    /// The top right quarter of a rectangle's area.
    TopRight,
    /// The bottom left quarter of a rectangle's area.
    BottomLeft,
    /// The bottom right quarter of a rectangle's area.
    BottomRight,
}

/// Return which corner of the rectangle the given Point is within.
pub fn corner(xy: Point, dim: Dimensions) -> Corner {
    use utils::map_range;
    let x_perc = map_range(xy[0], -dim[0] / 2.0, dim[0] / 2.0, -1.0, 1.0);
    let y_perc = map_range(xy[1], -dim[1] / 2.0, dim[1] / 2.0, -1.0, 1.0);
    if      x_perc <= 0.0 && y_perc <= 0.0 { Corner::BottomLeft }
    else if x_perc >  0.0 && y_perc <= 0.0 { Corner::BottomRight }
    else if x_perc <= 0.0 && y_perc >  0.0 { Corner::TopLeft }
    else                                   { Corner::TopRight }
}


/// The x offset required to align an element with `width` to the left of a target element.
pub fn align_left_of(target_width: Scalar, width: Scalar) -> Scalar {
    width / 2.0 - target_width / 2.0
}

/// The x offset required to align an element with `width` to the right of a target element.
pub fn align_right_of(target_width: Scalar, width: Scalar) -> Scalar {
    target_width / 2.0 - width / 2.0
}

/// The y offset required to align an element with `height` to the bottom of a target element.
pub fn align_bottom_of(target_height: Scalar, height: Scalar) -> Scalar {
    height / 2.0 - target_height / 2.0
}

/// The y offset required to align an element with `height` to the top of a target element.
pub fn align_top_of(target_height: Scalar, height: Scalar) -> Scalar {
    target_height / 2.0 - height / 2.0
}

impl Horizontal {
    /// Align `width` to the given `target_width`.
    pub fn to(&self, target_width: Scalar, width: Scalar) -> Scalar {
        match *self {
            Horizontal::Left => align_left_of(target_width, width),
            Horizontal::Right => align_right_of(target_width, width),
            Horizontal::Middle => 0.0,
        }
    }
}

impl Vertical {
    /// Align `height` to the given `target_height`.
    pub fn to(&self, target_height: Scalar, height: Scalar) -> Scalar {
        match *self {
            Vertical::Top => align_top_of(target_height, height),
            Vertical::Bottom => align_bottom_of(target_height, height),
            Vertical::Middle => 0.0,
        }
    }
}


/// The position of a rect with `dim` Dimensions at the middle of the `target` Dimensions.
pub fn middle_of(_target: Dimensions, _dim: Dimensions) -> Point {
    [0.0, 0.0]
}

/// The position of a rect with `dim` Dimensions at the top left of the `target` Dimensions.
pub fn top_left_of(target: Dimensions, dim: Dimensions) -> Point {
    [align_left_of(target[0], dim[0]), align_top_of(target[1], dim[1])]
}

/// The position of a rect with `dim` Dimensions at the top right of the `target` Dimensions.
pub fn top_right_of(target: Dimensions, dim: Dimensions) -> Point {
    [align_right_of(target[0], dim[0]), align_top_of(target[1], dim[1])]
}

/// The position of a rect with `dim` Dimensions at the bottom left of the `target` Dimensions.
pub fn bottom_left_of(target: Dimensions, dim: Dimensions) -> Point {
    [align_left_of(target[0], dim[0]), align_bottom_of(target[1], dim[1])]
}

/// The position of a rect with `dim` Dimensions at the bottom right of the `target` Dimensions.
pub fn bottom_right_of(target: Dimensions, dim: Dimensions) -> Point {
    [align_right_of(target[0], dim[0]), align_bottom_of(target[1], dim[1])]
}

/// The position of a rect with `dim` Dimensions at the middle of the inside of the top edge of
/// the `target` Dimensions.
pub fn mid_top_of(target: Dimensions, dim: Dimensions) -> Point {
    [0.0, align_top_of(target[1], dim[1])]
}

/// The position of a rect with `dim` Dimensions at the middle of the inside of the bottom edge of
/// the `target` Dimensions.
pub fn mid_bottom_of(target: Dimensions, dim: Dimensions) -> Point {
    [0.0, align_bottom_of(target[1], dim[1])]
}

/// The position of a rect with `dim` Dimensions at the middle of the inside of the left edge of
/// the `target` Dimensions.
pub fn mid_left_of(target: Dimensions, dim: Dimensions) -> Point {
    [align_left_of(target[0], dim[0]), 0.0]
}

/// The position of a rect with `dim` Dimensions at the middle of the inside of the right edge of
/// the `target` Dimensions.
pub fn mid_right_of(target: Dimensions, dim: Dimensions) -> Point {
    [align_right_of(target[0], dim[0]), 0.0]
}

impl Place {
    /// Place the given `dim` within the `target_dim`.
    pub fn within(&self, target_dim: Dimensions, dim: Dimensions) -> Point {
        match *self {
            Place::Middle      => middle_of(target_dim, dim),
            Place::TopLeft     => top_left_of(target_dim, dim),
            Place::TopRight    => top_right_of(target_dim, dim),
            Place::BottomLeft  => bottom_left_of(target_dim, dim),
            Place::BottomRight => bottom_right_of(target_dim, dim),
            Place::MidTop      => mid_top_of(target_dim, dim),
            Place::MidBottom   => mid_bottom_of(target_dim, dim),
            Place::MidLeft     => mid_left_of(target_dim, dim),
            Place::MidRight    => mid_right_of(target_dim, dim),
        }
    }
}

/// The distance between the inner edge of a frame and the outer edge of the inner content.
#[derive(Copy, Clone, Debug, PartialEq, RustcEncodable, RustcDecodable)]
pub struct Padding {
    /// Padding between the top of a Widget and the top of a parent Widget.
    pub top: f64,
    /// Padding between the bottom of a Widget and the bottom of a parent Widget.
    pub bottom: f64,
    /// Margin between the left of a Widget and the left of a parent Widget.
    pub left: f64,
    /// Margin between the right of a Widget and the right of a parent Widget.
    pub right: f64,
}

impl Padding {

    /// No padding.
    pub fn none() -> Padding {
        Padding { top: 0.0, bottom: 0.0, left: 0.0, right: 0.0 }
    }

    /// Determine the offset for the given `Place`.
    pub fn offset_from(&self, place: Place) -> Point {
        match place {
            Place::Middle => [0.0, 0.0],
            Place::TopLeft => [self.left, -self.top],
            Place::TopRight => [-self.right, -self.top],
            Place::BottomLeft => [self.left, self.bottom],
            Place::BottomRight => [-self.right, self.bottom],
            Place::MidTop => [0.0, -self.top],
            Place::MidBottom => [0.0, self.bottom],
            Place::MidLeft => [self.left, 0.0],
            Place::MidRight => [-self.right, 0.0],
        }
    }

}

/// The distance between the dimension bound and the outer edge of the frame.
#[derive(Copy, Clone, Debug, RustcEncodable, RustcDecodable)]
pub struct Margin {
    /// Margin between the y max parent Widget and the outer edge of its frame.
    pub top: f64,
    /// Margin between the y min parent Widget and the outer edge of its frame.
    pub bottom: f64,
    /// Margin between the x min parent Widget and the outer edge of its frame.
    pub left: f64,
    /// Margin between the x max parent Widget and the outer edge of its frame.
    pub right: f64,
}


impl Margin {
    /// No margin.
    pub fn none() -> Margin {
        Margin { top: 0.0, bottom: 0.0, left: 0.0, right: 0.0 }
    }
}