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pub mod messages;
pub mod net;
use crate::entity::player::Player;
use log::*;
use messages::*;
use net::*;
use std::sync::mpsc::{self, Receiver, TryRecvError};
use tokio::net::{TcpListener, ToSocketAddrs};
pub struct Server {
network_clients: Vec<NetworkClient>,
network_receiver: Receiver<NetworkClient>,
message_receiver: Receiver<ServerboundMessage>,
pub players: Vec<Player>,
}
impl Server {
pub fn new<A: 'static + ToSocketAddrs + Send>(addr: A) -> Server {
let (network_client_tx, network_client_rx) = mpsc::channel();
let (serverbound_message_tx, serverbound_message_rx) = mpsc::channel();
tokio::task::spawn(async move {
let listener = TcpListener::bind(addr)
.await
.expect("Could not bind to TCP socket");
let mut id = 0;
loop {
let (stream, _) = listener
.accept()
.await
.expect("Network receiver disconnected");
network_client_tx
.send(NetworkClient::new(
stream,
id as u128,
serverbound_message_tx.clone(),
))
.expect("Network receiver disconnected");
id += 1;
}
});
info!("Network server started!");
Server {
network_receiver: network_client_rx,
network_clients: vec![],
message_receiver: serverbound_message_rx,
players: vec![],
}
}
pub async fn shutdown(&mut self) {
info!(
"Server shutting down. Uptime: {:?}",
crate::START_TIME.elapsed()
);
self.broadcast_message(BroadcastMessage::Disconnect(
"The server is shutting down".into(),
))
.await;
}
async fn update_network(&mut self) -> tokio::io::Result<()> {
loop {
match self.network_receiver.try_recv() {
Ok(client) => {
info!(
"Got client at {}",
client.stream.peer_addr().expect("Could not get peer addr")
);
self.network_clients.push(client)
}
Err(TryRecvError::Empty) => break,
Err(TryRecvError::Disconnected) => panic!("Network sender disconnected"),
}
}
let num_players = self.network_clients.iter().fold(0, |acc, nc| {
if nc.state == NetworkClientState::Play {
acc + 1
} else {
acc
}
});
for client in self.network_clients.iter_mut() {
if client.update(num_players).await.is_err() {
client.force_disconnect();
}
}
self.network_clients
.retain(|nc| nc.state != NetworkClientState::Disconnected);
loop {
match self.message_receiver.try_recv() {
Ok(message) => match message {
ServerboundMessage::Chat(msg) => {
self.broadcast_message(BroadcastMessage::Chat(msg)).await;
}
ServerboundMessage::PlayerJoin(_uuid, username) => {
self.broadcast_message(BroadcastMessage::Chat(format!(
"Welcome {} to the server!",
username
)))
.await;
}
},
Err(TryRecvError::Empty) => break,
Err(TryRecvError::Disconnected) => panic!("Message sender disconnected"),
}
}
Ok(())
}
pub async fn broadcast_message(&mut self, message: BroadcastMessage) {
let mut v = Vec::new();
for client in self.network_clients.iter_mut() {
v.push(client.handle_broadcast_message(message.clone()));
}
futures::future::join_all(v).await;
}
pub async fn update(&mut self) -> tokio::io::Result<()> {
self.update_network().await?;
Ok(())
}
}