pub enum TextureClearMode<A>where
A: HalApi,{
BufferCopy,
RenderPass {
clear_views: SmallVec<[Option<<A as Api>::TextureView>; 1]>,
is_color: bool,
},
Surface {
clear_view: Option<<A as Api>::TextureView>,
},
None,
}Variants§
Trait Implementations§
Auto Trait Implementations§
impl<A> Freeze for TextureClearMode<A>
impl<A> RefUnwindSafe for TextureClearMode<A>
impl<A> Send for TextureClearMode<A>
impl<A> Sync for TextureClearMode<A>
impl<A> Unpin for TextureClearMode<A>
impl<A> UnwindSafe for TextureClearMode<A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more