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//! A module for color conversion and mutation written in Rust.
//! For now works with RGB(a)( as hexadecimal too), HSL(a) color models
//!
//! ## What It Can Do
//!
//! #### getters & setters
//! ```
//! use colorsys::{Rgb, Hsl, ColorAlpha};
//!
//! let rgb = Rgb::from((57.3, 12.7, 53.0));
//! let r = rgb.red();
//! // 57.3
//!
//! let mut hsl = Hsl::default();
//! // Hsl { h: 0, s: 0, l: 0, a: 1 }
//! hsl.set_saturation(13.98);
//! hsl.set_saturation(305.71);
//! hsl.set_alpha(0.75);
//! // Hsl { h: 305.71, s: 13.98, l: 0, a: 0.75 }
//! ```
//!
//! #### conversion
//! See `From/FromStr/Into` traits implementation in docs for more info
//! ```
//! use colorsys::{Rgb, Hsl};
//!
//! let rbga_tuple = (57.3, 12.7, 53.0, 0.33);
//! let rgba = Rgb::from(&rbga_tuple);
//! let hsla: Hsl = rgba.as_ref().into();
//! // ~Hsl { h: 305.78, s: 63.71, l: 13.73, a: 0.33 }
//!
//! let rgb_arr: [u8; 3] = Rgb::from(&hsla).into();
//! // ~[57, 13, 53]
//!
//! let hsla_tuple: (f64,f64,f64,f64) = Hsl::from( Rgb::from(rgb_arr) ).into();
//! // ~Hsl { h: 305.78, s: 63.71, l: 13.73, a: 1 }
//!
//! let hex: String = rgba.to_hex_string();
//! // #390d35
//!
//!
//! // From/Into
//!
//! let rgb1 = Rgb::from_hex_str("37ea4c").unwrap();
//!
//! let rgb2 = Rgb::from(
//!   Into::<[f32; 4]>::into(Rgb::from(
//!     Into::<[u16; 3]>::into(
//!       Rgb::from(
//!         Into::<(i32,i32,i32)>::into(
//!           Rgb::from(
//!             Into::<[i64; 3]>::into(&rgb1)
//!           )
//!         )
//!       )
//!     )
//!   ))
//! );
//!
//! assert_eq!(rgb1, rgb2);
//! //
//! // Ratio
//! //
//! use colorsys::{RgbRatio, ApproxEq};
//! let blue = Rgb::from([34, 111, 235]);
//!
//! let ratio: [f32; 4] = blue.as_ratio().into();
//! // ~[0.133, 0.435, 0.922, 1.0]
//!
//! let converted: Rgb = RgbRatio::from(&ratio).into();
//! assert!(blue.approx_eq_clarify(&converted, 0.0001));
//! ```
//!
//!
//! #### modification
//! See `ColorTransform/Add*/Sub*..` traits in docs for more
//! ```
//! use colorsys::{Hsl, Rgb, ColorTransform,ColorAlpha, SaturationInSpace};
//!
//! let mut rgb: Rgb = (245.0,152.0,53.0).into();
//!
//! rgb.lighten(20.1);
//! // ~Rgb { r: 249.83, g: 201.80, b: 150.67 }
//!
//! rgb.opacify(-0.7);
//! rgb.saturate( SaturationInSpace::Hsl(-35.7) );
//! // ~Rgb { r: 230.29, g: 201.19, b: 170.21, a: 0.3 }
//!
//! rgb.grayscale_simple();
//! // ~Rgb { r: 200.255, g: 200.255, b: 200.255, a: 0.3 }
//!
//!
//! let mut hsl = Hsl::from(&rgb);
//! hsl.opacify(1.0);
//! // ~Hsl { h: 0.0, s: 0.0, l: 78.53 }
//!
//! hsl.adjust_hue(231.99);
//! hsl.saturate(SaturationInSpace::Hsl(55.7));
//!
//! let mut rgb2: Rgb = hsl.as_ref().into();
//! // ~Rgb { r: 169.76, g: 177.9, b: 230.75}
//!
//! rgb2.invert();
//! // ~Rgb { r: 85.24, g: 77.09, b: 24.25 }
//!
//! let rgb3 = rgb - rgb2;
//! // ~Rgb { r: 115.01, g: 123.16, b: 176.0 }
//!
//! let hsl2 = hsl + rgb3.into();
//! // ~Hsl { h: 0.0, s: 83.55, l: 100.0 }
//!
//! ```
//!
//! #### parsing from string & css string representation
//! ```
//! use colorsys::{Hsl, Rgb};
//! use std::str::FromStr;
//!
//! let s = "rgb(177, 255, 176)";
//!
//! let rgb: Rgb = s.parse().unwrap();
//!
//! rgb.to_css_string();
//! // String: "rgb(177,255,176)"
//!
//! rgb.to_hex_string();
//! // #b1ffb0
//!
//! Hsl::from_str("hsl(168, 52%, 42%)").unwrap().to_css_string();
//! // String: hsl(168,52%,42%)
//!
//! ```
//!
//! ## `no_std`
//! Crate has a Cargo feature named `"std"` that is enabled by default.
//! In order to use `colorsys` in a `no_std` context this feature needs to be disabled.
//! Modify your dependency to opt out of enabled-by-default features.
//! ```toml
//! [dependencies]
//! colorsys = { version = "*", default-features = false }
//! ```
//!
//! ## Color unit ranges
//! All color units is f64. Here are their ranges:
//! - red - 0.0 .. 255.0
//! - green - 0.0 .. 255.0
//! - blue - 0.0 .. 255.0
//! - hue - 0.0 .. 360.0
//! - saturation - 0.0 .. 100.0
//! - lightness - 0.0 .. 100.0
//! - alpha - 0.0 .. 1.0
//!
//! If you specify a value that does not fit within these ranges, they are replaced with a minimum or maximum value.
//!
//!

#![allow(clippy::many_single_char_names)]
#![cfg_attr(not(feature = "std"), no_std)]

#[cfg(not(feature = "std"))]
#[macro_use]
extern crate alloc;

mod macros;

mod common;
mod consts;
mod converters;
mod err;
mod hsl;
mod normalize;
mod rgb;

pub mod prelude;
pub mod ratio_converters;

pub use common::approx::{ApproxEq, DEFAULT_APPROX_EQ_PRECISION};
pub use common::ColorIter;
pub use err::ParseError;
pub use hsl::{Hsl, HslRatio};
pub use rgb::{GrayScaleMethod, Rgb, RgbRatio};

/// Use to transfer nad collect color values.
/// May be for example `($red,$green,$blue)` or `($hue,$saturation,$value)`
pub type ColorTuple = (f64, f64, f64);

/// For example `($hue,$saturation,$lightness,$alpha)`
pub type ColorTupleA = (f64, f64, f64, f64);

pub enum SaturationInSpace {
  Hsl(f64),
  Hsv(f64),
}

/// Methods to work with alpha channel in color.
pub trait ColorAlpha {
  /// Returns alpha channel. If it not set will returns 1.0
  fn get_alpha(&self) -> f64;

  /// Sets alpha channel
  /// ```
  /// use colorsys::{Hsl,ColorAlpha};
  /// let mut hsl = Hsl::default(); // Hsl { a: None, .. }
  /// hsl.set_alpha(0.45); // Hsl { a: 0.45, .. }
  /// hsl.set_alpha(123.015); // Hsl { a: 1.0, .. }
  /// hsl.set_alpha(-123.3); // Hsl { a: 0.0, .. }
  /// ```
  fn set_alpha(&mut self, val: f64);

  /// Increase/decrease color alpha channel with specified value. Value can be negative.
  /// # Example
  /// ```
  /// use colorsys::{Hsl,ColorAlpha};
  /// let mut hsl = Hsl::default(); // Hsl { a: None, .. }
  /// hsl.opacify(-0.3); // Hsl { a: 0.7, .. }
  /// hsl.opacify(0.015); // Hsl { a: 0.715, .. }
  /// ```
  fn opacify(&mut self, val: f64);
}

/// A collection of methods to some special modification of color.
/// Some methods (like saturate, lighten, etc.) requires (inside implementation)
/// converting to another color space and vice versa.
pub trait ColorTransform {
  /// Makes color lighter or (if amt is negative) darker.
  /// Amt is percent - `1..100` to make color lighter; `-100..-1` for blacking-out
  fn lighten(&mut self, amt: f64);

  /// Saturate/desaturate color.
  /// Value is percent: `-100..100`.
  /// You need specify in what color space you want to increase/decrease saturation.
  fn saturate(&mut self, sat: SaturationInSpace);

  /// increase/decrease color tone. Value is degree - `-360..360`.
  fn adjust_hue(&mut self, hue: f64);

  /// Brings color to a shade of gray. For more specific grayscale methods see `Rgb.grayscale`
  fn grayscale_simple(&mut self);

  /// Just inverts color
  fn invert(&mut self);
}