Crate colorsys[][src]

A module for color conversion and mutation written in Rust. For now works with RGB(a)( as hexadecimal too), HSL(a) color models

What It Can Do

getters & setters

use colorsys::{Rgb, Hsl, ColorAlpha};

let rgb = Rgb::from((57.3, 12.7, 53.0));
let r = rgb.red();
// 57.3

let mut hsl = Hsl::default();
// Hsl { h: 0, s: 0, l: 0, a: 1 }
hsl.set_saturation(13.98);
hsl.set_saturation(305.71);
hsl.set_alpha(0.75);
// Hsl { h: 305.71, s: 13.98, l: 0, a: 0.75 }

conversion

See From/FromStr/Into traits implementation in docs for more info

use colorsys::{Rgb, Hsl};

let rbga_tuple = (57.3, 12.7, 53.0, 0.33);
let rgba = Rgb::from(&rbga_tuple);
let hsla: Hsl = rgba.as_ref().into();
// ~Hsl { h: 305.78, s: 63.71, l: 13.73, a: 0.33 }

let rgb_arr: [u8; 3] = Rgb::from(&hsla).into();
// ~[57, 13, 53]

let hsla_tuple: (f64,f64,f64,f64) = Hsl::from( Rgb::from(rgb_arr) ).into();
// ~Hsl { h: 305.78, s: 63.71, l: 13.73, a: 1 }

let hex: String = rgba.to_hex_string();
// #390d35


// From/Into

let rgb1 = Rgb::from_hex_str("37ea4c").unwrap();

let rgb2 = Rgb::from(
  Into::<[f32; 4]>::into(Rgb::from(
    Into::<[u16; 3]>::into(
      Rgb::from(
        Into::<(i32,i32,i32)>::into(
          Rgb::from(
            Into::<[i64; 3]>::into(&rgb1)
          )
        )
      )
    )
  ))
);

assert_eq!(rgb1, rgb2);
//
// Ratio
//
use colorsys::{RgbRatio, ApproxEq};
let blue = Rgb::from([34, 111, 235]);

let ratio: [f32; 4] = blue.as_ratio().into();
// ~[0.133, 0.435, 0.922, 1.0]

let converted: Rgb = RgbRatio::from(&ratio).into();
assert!(blue.approx_eq_clarify(&converted, 0.0001));

modification

See ColorTransform/Add*/Sub*.. traits in docs for more

use colorsys::{Hsl, Rgb, ColorTransform,ColorAlpha, SaturationInSpace};

let mut rgb: Rgb = (245.0,152.0,53.0).into();

rgb.lighten(20.1);
// ~Rgb { r: 249.83, g: 201.80, b: 150.67 }

rgb.opacify(-0.7);
rgb.saturate( SaturationInSpace::Hsl(-35.7) );
// ~Rgb { r: 230.29, g: 201.19, b: 170.21, a: 0.3 }

rgb.grayscale_simple();
// ~Rgb { r: 200.255, g: 200.255, b: 200.255, a: 0.3 }


let mut hsl = Hsl::from(&rgb);
hsl.opacify(1.0);
// ~Hsl { h: 0.0, s: 0.0, l: 78.53 }

hsl.adjust_hue(231.99);
hsl.saturate(SaturationInSpace::Hsl(55.7));

let mut rgb2: Rgb = hsl.as_ref().into();
// ~Rgb { r: 169.76, g: 177.9, b: 230.75}

rgb2.invert();
// ~Rgb { r: 85.24, g: 77.09, b: 24.25 }

let rgb3 = rgb - rgb2;
// ~Rgb { r: 115.01, g: 123.16, b: 176.0 }

let hsl2 = hsl + rgb3.into();
// ~Hsl { h: 0.0, s: 83.55, l: 100.0 }

parsing from string & css string representation

use colorsys::{Hsl, Rgb};
use std::str::FromStr;

let s = "rgb(177, 255, 176)";

let rgb: Rgb = s.parse().unwrap();

rgb.to_css_string();
// String: "rgb(177,255,176)"

rgb.to_hex_string();
// #b1ffb0

Hsl::from_str("hsl(168, 52%, 42%)").unwrap().to_css_string();
// String: hsl(168,52%,42%)

no_std

Crate has a Cargo feature named "std" that is enabled by default. In order to use colorsys in a no_std context this feature needs to be disabled. Modify your dependency to opt out of enabled-by-default features.

[dependencies]
colorsys = { version = "*", default-features = false }

Color unit ranges

All color units is f64. Here are their ranges:

  • red - 0.0 .. 255.0
  • green - 0.0 .. 255.0
  • blue - 0.0 .. 255.0
  • hue - 0.0 .. 360.0
  • saturation - 0.0 .. 100.0
  • lightness - 0.0 .. 100.0
  • alpha - 0.0 .. 1.0

If you specify a value that does not fit within these ranges, they are replaced with a minimum or maximum value.

Modules

prelude
ratio_converters

Structs

ColorIter
Hsl

The HSL or HSI (hue, saturation, lightness (intensity)) color model

HslRatio

Hsl representation as ratio (from 0.0 to 1.0). Cannot be modified, added, subtracted, etc. Can be converted to Hsl and vice versa. Used for compatibility in various libraries.

ParseError
Rgb

The RGB color model.

RgbRatio

Rgb representation as ratio (from 0.0 to 1.0). Cannot be modified, added, subtracted, etc. Can be converted to Rgb and vice versa. Used for compatibility in various libraries.

Enums

GrayScaleMethod
SaturationInSpace

Statics

DEFAULT_APPROX_EQ_PRECISION

Default precision used for color comparison. It is 0.000_000_001

Traits

ApproxEq

Methods to compare two colors

ColorAlpha

Methods to work with alpha channel in color.

ColorTransform

A collection of methods to some special modification of color. Some methods (like saturate, lighten, etc.) requires (inside implementation) converting to another color space and vice versa.

Type Definitions

ColorTuple

Use to transfer nad collect color values. May be for example ($red,$green,$blue) or ($hue,$saturation,$value)

ColorTupleA

For example ($hue,$saturation,$lightness,$alpha)