[−][src]Module collision::primitive
Collision primitives
Structs
Capsule | Capsule primitive Capsule body is aligned with the Y axis, with local origin in the center of the capsule. |
Circle | Circle primitive |
ConvexPolygon | Convex polygon primitive. |
ConvexPolyhedron | Convex polyhedron primitive. |
Cube | Cuboid primitive. |
Cuboid | Cuboid primitive. |
Cylinder | Cylinder primitive Cylinder body is aligned with the Y axis, with local origin in the center of the cylinders. |
Particle | Represents a particle in space. |
Quad | Rectangular plane primitive. Will lie on the xy plane when not transformed. |
Rectangle | Rectangle primitive. |
Sphere | Sphere primitive |
Square | Square primitive. |
Enums
Primitive2 | Wrapper enum for 2D primitives, that also implements the |
Primitive3 | Wrapper enum for 3D primitives, that also implements the |
Type Definitions
Particle2 | 2D particle |
Particle3 | 3D particle |