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use cgmath::{BaseFloat, Point2, Vector2};
use cgmath::prelude::*;
use {Aabb2, Line2, Ray2};
use prelude::*;
use primitive::{Circle, ConvexPolygon, Particle2, Rectangle};
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "eders", derive(Serialize, Deserialize))]
pub enum Primitive2<S> {
Particle(Particle2<S>),
Line(Line2<S>),
Circle(Circle<S>),
Rectangle(Rectangle<S>),
ConvexPolygon(ConvexPolygon<S>),
}
impl<S> From<Particle2<S>> for Primitive2<S> {
fn from(particle: Particle2<S>) -> Primitive2<S> {
Primitive2::Particle(particle)
}
}
impl<S> From<Line2<S>> for Primitive2<S> {
fn from(line: Line2<S>) -> Primitive2<S> {
Primitive2::Line(line)
}
}
impl<S> From<Circle<S>> for Primitive2<S> {
fn from(circle: Circle<S>) -> Primitive2<S> {
Primitive2::Circle(circle)
}
}
impl<S> From<Rectangle<S>> for Primitive2<S> {
fn from(rectangle: Rectangle<S>) -> Primitive2<S> {
Primitive2::Rectangle(rectangle)
}
}
impl<S> From<ConvexPolygon<S>> for Primitive2<S> {
fn from(polygon: ConvexPolygon<S>) -> Primitive2<S> {
Primitive2::ConvexPolygon(polygon)
}
}
impl<S> ComputeBound<Aabb2<S>> for Primitive2<S>
where
S: BaseFloat,
{
fn compute_bound(&self) -> Aabb2<S> {
match *self {
Primitive2::Particle(_) => Aabb2::zero(),
Primitive2::Line(ref line) => line.compute_bound(),
Primitive2::Circle(ref circle) => circle.compute_bound(),
Primitive2::Rectangle(ref rectangle) => rectangle.compute_bound(),
Primitive2::ConvexPolygon(ref polygon) => polygon.compute_bound(),
}
}
}
impl<S> Primitive for Primitive2<S>
where
S: BaseFloat,
{
type Point = Point2<S>;
fn support_point<T>(&self, direction: &Vector2<S>, transform: &T) -> Point2<S>
where
T: Transform<Point2<S>>,
{
match *self {
Primitive2::Particle(_) => transform.transform_point(Point2::origin()),
Primitive2::Line(ref line) => line.support_point(direction, transform),
Primitive2::Circle(ref circle) => circle.support_point(direction, transform),
Primitive2::Rectangle(ref rectangle) => rectangle.support_point(direction, transform),
Primitive2::ConvexPolygon(ref polygon) => polygon.support_point(direction, transform),
}
}
}
impl<S> DiscreteTransformed<Ray2<S>> for Primitive2<S>
where
S: BaseFloat,
{
type Point = Point2<S>;
fn intersects_transformed<T>(&self, ray: &Ray2<S>, transform: &T) -> bool
where
T: Transform<Self::Point>,
{
match *self {
Primitive2::Particle(ref particle) => particle.intersects_transformed(ray, transform),
Primitive2::Line(ref line) => line.intersects_transformed(ray, transform),
Primitive2::Circle(ref circle) => circle.intersects_transformed(ray, transform),
Primitive2::Rectangle(ref rectangle) => {
rectangle.intersects_transformed(ray, transform)
}
Primitive2::ConvexPolygon(ref polygon) => {
polygon.intersects_transformed(ray, transform)
}
}
}
}
impl<S> ContinuousTransformed<Ray2<S>> for Primitive2<S>
where
S: BaseFloat,
{
type Point = Point2<S>;
type Result = Point2<S>;
fn intersection_transformed<T>(&self, ray: &Ray2<S>, transform: &T) -> Option<Point2<S>>
where
T: Transform<Point2<S>>,
{
match *self {
Primitive2::Particle(ref particle) => particle.intersection_transformed(ray, transform),
Primitive2::Line(ref line) => line.intersection_transformed(ray, transform),
Primitive2::Circle(ref circle) => circle.intersection_transformed(ray, transform),
Primitive2::Rectangle(ref rectangle) => {
rectangle.intersection_transformed(ray, transform)
}
Primitive2::ConvexPolygon(ref polygon) => {
polygon.intersection_transformed(ray, transform)
}
}
}
}