1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
use std::io::Write;
use xml::writer::{EventWriter, Result};
use xml::attribute::Attribute;
use crate::util::*;

pub struct Vertex
{

}

// Maybe more of a XML Triangles object and the more library friendly version just called Triangles???
pub struct Triangles
{
    pub vertices: String,
    pub tex_vertices: Option<String>,
    pub normals: Option<String>,
    pub primitive: Option<Vec<usize>>,
    pub material: Option<String>,
}

// Used by Param element
pub enum ArrayType
{
    Int,
    Float,
    Name,
    Bool,
    Idref,
    Sidref
}

// Does source even matter?
// It seems like it would always refer to it's parent source...
pub struct Accessor
{
    // Assuming that the param types would be
    // the same as the data array in the Parent Source
    // and that source will be the same as the ID of the parent source...
    pub params: Vec<String>
}

pub struct FloatArray
{
    pub id: String, 
    pub data: Vec<f32>,
}

// Int, Float, Name, Sidref, Idref
pub enum DataArray
{

}

pub enum Technique
{
    Common
}

pub struct Source
{
    pub id: String,
    pub float_array: FloatArray,
    pub accessor: Accessor
}

pub struct Vertices
{
    pub id: String,
    pub name: Option<String>,
    pub source: String
}

pub struct ControlVertices
{
    pub id: String,
    pub name: Option<String>,
    pub source: String    
}

pub struct Spline
{
    pub sources: Vec<Source>,
    // Need to change this to just use vertices and have the start and end element of vertices
    // to be written up above it by either spline or Mesh
    // and maybe even do the same thing Mesh and Spline themselves because the data they store is the same
    // structure...
    pub control_vertices: ControlVertices 
}

pub struct Mesh
{
    pub sources: Vec<Source>,
    pub vertices: Vertices,  
    pub triangles: Triangles  
}

pub enum GeometricElement
{
    Mesh(Mesh),
    Spline(Spline)
}

pub struct Geometry
{
    pub id: Option<String>,
    pub name: Option<String>,
    pub mesh: Mesh,
}

impl FloatArray
{
    pub fn write<W: Write>(&self, w: &mut EventWriter<W>) -> Result<()>
    {   
        let count_str = self.data.len().to_string();
        let attributes: Vec<Attribute> = vec!{
            Attribute {
                name: "id".into(),
                value: &self.id
            },
            Attribute {
                name: "count".into(),
                value: &count_str
            }
        };
        
        write_vec_element(w, "float_array", &self.data, &attributes)?;
        Ok(())
    } 
}

impl Source
{
    pub fn write<W: Write>(&self, w: &mut EventWriter<W>) -> Result<()>
    {
        let attributes: Vec<Attribute> = vec!{
            Attribute {
                name: "id".into(),
                value: &self.id
            }
        };
        let source_str = "#".to_string() + &self.float_array.id;
        let stride = self.accessor.params.len();
        let accessor_count = self.float_array.data.len() / stride;
        let stride_str = stride.to_string();
        let accessor_count_str = accessor_count.to_string();
        let accessor_attrib: Vec<Attribute> = vec!{
            Attribute {
                name: "source".into(),
                value: &source_str
            },
            Attribute {
                name: "count".into(),
                value: &accessor_count_str
            },
            Attribute {
                name: "stride".into(),
                value: &stride_str
            },
        };
        write_start_element(w, "source", &attributes)?;
        self.float_array.write(w)?;
        // Only supporting technique common at the moment
        write_start_element(w, "technique_common", &Vec::new())?;
        write_start_element(w, "accessor", &accessor_attrib)?;
        for param in &self.accessor.params
        {
            let param_attrib: Vec<Attribute> = vec!{
                Attribute {
                    name: "name".into(),
                    value: &param 
                },
                Attribute {
                    name: "type".into(),
                    value: "float" // Currently only using floats
                }
            };
            write_start_element(w, "param", &param_attrib)?;
            write_end_element(w, "param")?;
        }
        write_end_element(w, "accessor")?;
        write_end_element(w, "technique_common")?;
        write_end_element(w, "source")?;
        Ok(())
    }
}

impl Vertices
{

    pub fn write<W: Write>(&self, w: &mut EventWriter<W>) -> Result<()>
    {        
        let attributes: Vec<Attribute> = vec!{
            Attribute {
                name: "id".into(),
                value: &self.id
            }
        };
        let input_attributes: Vec<Attribute> = vec!{
            Attribute {
                name: "semantic".into(),
                value: "POSITION"
            },
            Attribute {
                name: "source".into(),
                value: &self.source
            }
        };
        write_start_element(w, "vertices", &attributes)?;
        write_start_element(w, "input", &input_attributes)?;
        write_end_element(w, "input")?;
        write_end_element(w, "vertices")?;
        Ok(())
    }
}

impl Triangles
{
    pub fn write<W: Write>(&self, w: &mut EventWriter<W>) -> Result<()>
    {      
        let mut attributes: Vec<Attribute> = Vec::new();  
        match &self.material
        {
            Some(material) => {
                attributes.push(Attribute {
                    name: "material".into(),
                    value: material
                });
            }, None => {}
        }
        
        let mut num_params = 1;
        let mut normals_offset = 0;
        let mut tex_offset = 0;
        let mut count = 0;        

        match &self.normals
        {
            Some(_) => {
                normals_offset = num_params;
                num_params += 1;
            }, None => {}
        }

        match &self.tex_vertices
        {
            Some(_) => {
                tex_offset = num_params;
                num_params += 1;
            }, None => {}
        }

        match &self.primitive
        {
            Some(primitive) => {
                count = primitive.len() / (3 * num_params);

            }, None => {}
        }

        let count_str = count.to_string();
        attributes.push(Attribute {
            name: "count".into(),
            value: &count_str
        });

        write_start_element(w, "triangles", &attributes)?;
        let vertices_attributes: Vec<Attribute> = vec!{
            Attribute {
                name: "semantic".into(),
                value: "VERTEX"
            },
            Attribute {
                name: "source".into(),
                value: &self.vertices
            },
            Attribute {
                name: "offset".into(),
                value: "0"
            }
        };
        write_start_element(w, "input", &vertices_attributes)?;
        write_end_element(w, "input")?;
        match &self.normals
        {
            Some(normals) => {
                let offset_str = normals_offset.to_string();
                let input_attributes: Vec<Attribute> = vec!{
                    Attribute {
                        name: "semantic".into(),
                        value: "NORMAL"
                    },
                    Attribute {
                        name: "source".into(),
                        value: &normals
                    },
                    Attribute {
                        name: "offset".into(),
                        value: &offset_str
                    }
                };
                write_start_element(w, "input", &input_attributes)?;
                write_end_element(w, "input")?;
            }, None => {}
        }

        match &self.tex_vertices
        {
            Some(tex_vertices) => {
                let offset_str = tex_offset.to_string();
                let input_attributes: Vec<Attribute> = vec!{
                    Attribute {
                        name: "semantic".into(),
                        value: "TEXCOORD"
                    },
                    Attribute {
                        name: "source".into(),
                        value: &tex_vertices
                    },
                    Attribute {
                        name: "offset".into(),
                        value: &offset_str
                    },
                    Attribute {
                        name: "set".into(),
                        value: "0"
                    }
                };
                write_start_element(w, "input", &input_attributes)?;
                write_end_element(w, "input")?;
            }, None => {}
        }

        match &self.primitive
        {
            Some(primitive) => {
                write_vec_element(w, "p", primitive, &Vec::new())?;

            }, None => {}
        }

        write_end_element(w, "triangles")?;

        Ok(())
    }
}

impl Mesh
{
    pub fn write<W: Write>(&self, w: &mut EventWriter<W>) -> Result<()>
    {        
        write_start_element(w, "mesh", &Vec::new())?;

        for source in &self.sources 
        { 
            source.write(w)?;
        }
        self.vertices.write(w)?;
        self.triangles.write(w)?;
        write_end_element(w, "mesh")?;

        Ok(())
    }
}

impl Geometry
{
    pub fn write<W: Write>(&self, w: &mut EventWriter<W>) -> Result<()>
    {
        let mut attributes: Vec<Attribute> = Vec::new();

        match &self.id
        {
            Some(id) => {
                attributes.push(Attribute {
                    name: "id".into(),
                    value: &id
                });
            }, None => {}
        }

        match &self.name
        {
            Some(name) => {
                attributes.push(Attribute {
                    name: "name".into(),
                    value: &name
                });
            }, None => {}
        }

        write_start_element(w, "geometry", &attributes)?;
        self.mesh.write(w)?;
        write_end_element(w, "geometry")?;

        Ok(())
    }
}