Struct collada::Geometry [] [src]

pub struct Geometry {
    pub material_name: Option<String>,
    pub smooth_shading_group: usize,
    pub shapes: Vec<Shape>,
}

A set of shapes, all using the given material.

Fields

A reference to the material to apply to this geometry.

Should we use smooth shading when rendering this?

The shapes of which this geometry is composed.

Trait Implementations

impl Clone for Geometry
[src]

[src]

Returns a copy of the value. Read more

1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for Geometry
[src]

[src]

Formats the value using the given formatter.