initSidebarItems({"constant":[["ROOT_JOINT_PARENT_INDEX",""]],"enum":[["Shape","The various shapes supported by this library."]],"mod":[["document",""]],"struct":[["Animation",""],["BindData",""],["BindDataSet",""],["Geometry","A set of shapes, all using the given material."],["Joint",""],["JointWeights","Represents the weights of any joints that should control the vertex with skinned animation"],["ObjSet","A set of objects from the Collada document"],["Object","A mesh object."],["Skeleton",""],["TVertex","A single 2-dimensional point on a texture. \"Texure Vertex\"."],["Vertex","A single 3-dimensional point on the corner of an object."],["VertexWeight",""]],"type":[["JointIndex",""],["Matrix4",""],["Normal","A single 3-dimensional normal"],["NormalIndex","An index into the `normals` array of an object."],["TextureIndex","An index into the `texture vertex` array of an object."],["VTNIndex","An index into the vertex array, with an optional index into the texture array. This is used to define the corners of shapes which may or may not be textured."],["VertexIndex","An index into the `vertices` array of an object, representing a vertex in the mesh. After parsing, this is guaranteed to be a valid index into the array, so unchecked indexing may be used."],["WeightIndex",""]]});