[−][src]Crate collada
Modules
document |
Structs
Animation | A COLLADA animation consists of mapping of sample times to pose transforms for a single node in the scene (usually a skeleton joint) |
BindData | |
BindDataSet | Skeleton-Mesh Binding Data |
Geometry | A set of shapes, all using the given material. |
Joint | |
JointWeights | Represents the weights of any joints that should control the vertex with skinned animation |
ObjSet | A set of objects from the Collada document |
Object | A mesh object. |
Polylist | Provides the information needed for a mesh to bind vertex attributes together and then organize those vertices into individual polygons. |
Skeleton | |
TVertex | A single 2-dimensional point on a texture. "Texure Vertex". |
Triangles | |
Vertex | A single 3-dimensional point on the corner of an object. |
VertexWeight |
Enums
PrimitiveElement | Geometric primitives, which assemble values from the inputs into vertex attribute data. |
Shape | The various shapes supported by this library that can be found in a Polylist. |
Constants
ROOT_JOINT_PARENT_INDEX |
Type Definitions
JointIndex | |
Matrix4 | A 4x4 matrix. |
Normal | A single 3-dimensional normal |
NormalIndex | An index into the |
TextureIndex | An index into the |
VTNIndex | An index into the vertex array, with an optional index into the texture array. This is used to define the corners of shapes which may or may not be textured. |
VertexIndex | An index into the |
WeightIndex |