[][src]Struct coliseum::env::State

pub struct State<OSample> {
    pub observation: OSample,
    pub reward: f64,
    pub done: bool,
}

Fields

observation: OSamplereward: f64done: bool

Auto Trait Implementations

impl<OSample> Send for State<OSample> where
    OSample: Send

impl<OSample> Sync for State<OSample> where
    OSample: Sync

impl<OSample> Unpin for State<OSample> where
    OSample: Unpin

impl<OSample> UnwindSafe for State<OSample> where
    OSample: UnwindSafe

impl<OSample> RefUnwindSafe for State<OSample> where
    OSample: RefUnwindSafe

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<V, T> VZip<V> for T where
    V: MultiLane<T>,