[][src]Enum coffee::Error

pub enum Error {
    WindowCreation(String),
    TextureArray(Error),
    IO(Error),
    Image(ImageError),
}

An error in the engine.

They are mostly errors that happen during the initialization stage of your game.

Variants

WindowCreation(String)

The window creation failed.

TextureArray(Error)

A texture array failed to load.

IO(Error)

A file failed to load.

Image(ImageError)

An image failed to load.

Trait Implementations

impl From<Error> for Error[src]

impl From<ImageError> for Error[src]

impl Display for Error[src]

impl Debug for Error[src]

impl Error for Error[src]

fn description(&self) -> &str
1.0.0
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This method is soft-deprecated. Read more

fn cause(&self) -> Option<&dyn Error>
1.0.0
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Deprecated since 1.33.0:

replaced by Error::source, which can support downcasting

The lower-level cause of this error, if any. Read more

fn type_id(&self) -> TypeId where
    Self: 'static, 
1.34.0
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Gets the TypeId of self

Auto Trait Implementations

impl Send for Error

impl Sync for Error

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>,