[][src]Crate coarse_prof

coarse-prof allows you to hierarchically measure the time that blocks in your program take, enabling you to get an intuition of where most time is spent. This can be useful for game development, where you have a bunch of things that need to run in every frame, such as physics, rendering, networking and so on, and you may wish to identify the hot spots, so that you know whether and what to optimize.

coarse-prof's implementation has been inspired by hprof. In contrast to hprof, which resets measurements after each frame, this library tracks averages over multiple frames. Also, coarse-prof provides the macro profile for profiling a scope, so that users do not have to assign a name to scope guards.

Example

use std::thread::sleep;
use std::time::Duration;

use coarse_prof::profile;

fn render() {
    profile!("render");

    // So slow!
    sleep(Duration::from_millis(10));
}

// Our game's main loop
let num_frames = 100;
for i in 0..num_frames {
    profile!("frame");

    // Physics don't run every frame
    if i % 10 == 0 {
        profile!("physics");
        sleep(Duration::from_millis(2));
         
        {
            profile!("collisions");
            sleep(Duration::from_millis(1));
        }
    }
     
    render();
}

// Print the profiling results.
coarse_prof::write(&mut std::io::stdout()).unwrap();

Example output:

frame: 100.00%, 10.40ms/call @ 96.17Hz
  physics: 3.04%, 3.16ms/call @ 9.62Hz
    collisions: 33.85%, 1.07ms/call @ 9.62Hz
  render: 96.84%, 10.07ms/call @ 96.17Hz

Macros

profile

Use this macro to add the current scope to profiling. In effect, the time taken from entering to leaving the scope will be measured.

Structs

Guard

A guard that is created when entering a scope and dropped when leaving it.

Profiler

A Profiler stores the scope tree and keeps track of the currently active scope.

Constants

PROFILER

Global thread-local instance of the profiler.

Functions

enter

Manually enter a scope.

reset

Reset profiling information.

write

Print profiling scope tree.