[][src]Constant clipboard_x11::xproto::GC_STIPPLE

pub const GC_STIPPLE: u32 = 2048; // 2_048u32

The tile/stipple represents an infinite two-dimensional plane with the tile/stipple replicated in all dimensions. When that plane is superimposed on the drawable for use in a graphics operation, the upper-left corner of some instance of the tile/stipple is at the coordinates within the drawable specified by the tile/stipple origin. The tile/stipple and clip origins are interpreted relative to the origin of whatever destination drawable is specified in a graphics request. The tile pixmap must have the same root and depth as the gcontext (or a Match error results). The stipple pixmap must have depth one and must have the same root as the gcontext (or a Match error results). For fill-style Stippled (but not fill-style OpaqueStippled), the stipple pattern is tiled in a single plane and acts as an additional clip mask to be ANDed with the clip-mask. Any size pixmap can be used for tiling or stippling, although some sizes may be faster to use than others.