[][src]Constant clipboard_x11::ALLOW_SYNC_POINTER

pub const ALLOW_SYNC_POINTER: u32 = 1; // 1u32

For SyncPointer, if the pointer is frozen and actively grabbed by the client, pointer event processing continues normally until the next ButtonPress or ButtonRelease event is reported to the client, at which time the pointer again appears to freeze. However, if the reported event causes the pointer grab to be released, then the pointer does not freeze. SyncPointer has no effect if the pointer is not frozen by the client or if the pointer is not grabbed by the client.