Trait clerk::DisplayHardwareLayer
[−]
[src]
pub trait DisplayHardwareLayer { fn set_direction(&self, _: Direction); fn set_value(&self, _: u8) -> Result<(), ()>; fn get_value(&self) -> u8; fn init(&self) { ... } fn cleanup(&self) { ... } }
The DisplayHardwareLayer
trait is intended to be implemented by the library user as a thin
wrapper around the hardware specific system calls.
Required Methods
fn set_direction(&self, _: Direction)
fn set_value(&self, _: u8) -> Result<(), ()>
Sets a value on an I/O pin.