Workspace

Struct Workspace 

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pub struct Workspace {
    pub id: String,
    pub name: String,
    pub game_path: String,
    pub game_data_path: String,
    pub mod_list: ModList,
    pub mod_load_order: ModLoadOrder,
}
Expand description

Workspace is a main unit of the application. Before you can work with mods, you need to create a workspace.

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§id: String

Unique identifier of the workspace.

§name: String

Name of the workspace.

§game_path: String

Path to the game directory. (Steam/steamapps/common/Crusader Kings III).

§game_data_path: String

Path to the game data directory (documents/Paradox Interactive/Crusader Kings III).

§mod_list: ModList

All mods available in the workspace.

§mod_load_order: ModLoadOrder

Load order of the mods.

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impl Default for Workspace

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fn default() -> Workspace

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.