[−][src]Function city2ba::generate::generate_cameras_poisson
pub fn generate_cameras_poisson<C>(
scene: &CommittedScene,
num_points: usize,
height: f64,
ground: f64
) -> Vec<C> where
C: Camera,
Generate camera locations using a Poisson disk distribution of cameras in the x-y plane.
Cameras are placed height
above the tallest surface at their x-y location.