[][src]Function city2ba::generate::generate_cameras_poisson

pub fn generate_cameras_poisson<C>(
    scene: &CommittedScene,
    num_points: usize,
    height: f64,
    ground: f64
) -> Vec<C> where
    C: Camera

Generate camera locations using a Poisson disk distribution of cameras in the x-y plane. Cameras are placed height above the tallest surface at their x-y location.