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use async_trait::async_trait;
use crate::context::Context;
use crate::element::{Element, ElementConfig};
use crate::render_buffer::RenderBuffer;
use crate::render_context::RenderContext;
#[derive(Debug)]
pub struct LissajousElement {
name: String,
x: u32,
y: u32,
width: u32,
height: u32,
color: u32,
count: u32,
offset: f32,
t: f32,
}
impl LissajousElement {}
#[async_trait]
impl Element for LissajousElement {
fn configure(&mut self, config: &ElementConfig) {
self.x = config.get_u32_or("pos_x", 0);
self.y = config.get_u32_or("pos_y", 0);
self.width = config.get_u32_or("width", 0);
self.height = config.get_u32_or("height", 0);
self.color = config.get_u32_or("color", 0xffff00ff);
self.count = config.get_u32_or("count", 1);
self.offset = config.get_u32_or("offset", 0) as f32;
}
fn shutdown(&mut self) {}
async fn run(&mut self) -> anyhow::Result<()> {
Ok(())
}
fn update(&mut self, _context: &mut Context) {
self.t += 0.1;
}
fn render(&self, render_buffer: &mut RenderBuffer, _render_context: &mut RenderContext) {
for c in 0..self.count {
let t = self.t + self.offset + 0.1 * c as f32;
let x = ((self.width as f32 * t.sin()) as isize).saturating_add(self.x as isize) as i32;
let t = t * 1.5;
let y =
((self.height as f32 * t.sin()) as isize).saturating_add(self.y as isize) as i32;
for dy in 0..5 {
for dx in 0..5 {
if x < 0 || x.saturating_add(dx) >= render_buffer.width as i32 {
continue;
}
if y < 0 || y.saturating_add(dy) >= render_buffer.height as i32 {
continue;
}
let o = ((y + dy) * render_buffer.width as i32 + x + dx) as usize;
render_buffer.buffer[o] = self.color;
}
}
}
}
fn name(&self) -> &str {
&self.name
}
fn set_name(&mut self, name: &str) {
self.name = name.to_string();
}
fn element_type(&self) -> &str {
"lissajous"
}
}
pub struct LissajousElementFactory {}
impl LissajousElementFactory {
pub fn create() -> LissajousElement {
LissajousElement {
name: "".to_string(),
x: 0,
y: 0,
width: 0,
height: 0,
count: 1,
color: 0xff00ffff,
t: 0.0,
offset: 0.0,
}
}
}