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use square::Square; use bb::BB; use castle::Castle; mod mv_counter; mod mv_vec; pub use self::mv_counter::MoveCounter; pub use self::mv_vec::MoveVec; /// MoveList represents a way to collect moves from move generation functions. Use this if you want to collect or record moves in a way not supported by MoveVec or MoveCounter pub trait MoveList { /// Adds moves from the from-square. Targets is a bitboard of valid to-squares. Enemy is a bitboard of enemy pieces (ie pieces that can be captured) fn add_moves(&mut self, from: Square, targets: BB, enemy: BB); /// Adds the castle to the move list fn add_castle(&mut self, castle: Castle); /// Adds pawn non-captures to the list. Targets is a bitboard of valid to-squares. Shift is the distance the pawn moved to get to the target square, mod 64. For example, for a white piece moving forward one row this is '8'. For a black piece moving forward one row this is 56 (-8 % 64). fn add_pawn_pushes(&mut self, shift: usize, targets: BB); /// Adds pawn captures to list. Targets and shift are same as for `add_pawn_pushes`. Do not use this for en-passant captures (use `add_pawn_ep_capture`) fn add_pawn_captures(&mut self, shift: usize, targets: BB); /// Adds pawn en-passant capture to list. From and to are the squares the moving pieces moves from and to, respectively fn add_pawn_ep_capture(&mut self, from: Square, to: Square); }