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#![feature(test)]
#![feature(cfg_target_feature)]
#![feature(platform_intrinsics)]
#![feature(const_fn)]
pub mod bb;
mod position;
mod castle;
mod castling_rights;
mod gen;
mod integrity;
mod mv;
mod mv_list;
mod piece;
mod side;
mod square;
mod util;
mod hash;
mod board;
#[cfg(target_feature = "sse3")]
mod dbb;
extern crate rand;
#[cfg(test)]
extern crate unindent;
#[cfg(test)]
extern crate test;
pub use position::{Position, State, STARTING_POSITION_FEN};
pub use board::Board;
pub use gen::legal_moves;
pub use castle::{Castle, KING_SIDE, QUEEN_SIDE};
pub use castling_rights::{CastlingRights, BLACK_QS, BLACK_KS, WHITE_QS, WHITE_KS};
pub use mv::{Move, NULL_MOVE};
pub use mv_list::{MoveList, MoveCounter, MoveVec};
pub use side::{Side, WHITE, BLACK};
pub use piece::*;
pub use square::*;
pub use bb::BB;
#[cfg(target_feature = "sse3")]
pub use dbb::*;
#[cfg(test)]
fn perft(position: &mut Position, depth: usize) -> usize {
if depth == 0 {
let mut counter = MoveCounter::new();
legal_moves(&position, &mut counter);
return counter.moves as usize;
}
let mut moves = MoveVec::new();
legal_moves(&position, &mut moves);
let state = position.state().clone();
let key = position.hash_key();
let mut count = 0;
for &mv in moves.iter() {
let capture = position.make(mv);
count += perft(position, depth - 1);
position.unmake(mv, capture, &state, key);
}
count
}
#[test]
fn perft_test() {
let mut position = Position::from_fen(STARTING_POSITION_FEN).unwrap();
assert_eq!(perft(&mut position, 3), 197281);
}
#[bench]
fn perft_bench_starting_position(b: &mut test::Bencher) {
let mut position = Position::from_fen(STARTING_POSITION_FEN).unwrap();
b.iter(|| -> usize { perft(&mut position, 2) });
}