Trait cgmath::Rotation3

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pub trait Rotation3<S: BaseFloat>: Rotation<Point3<S>> + Into<Matrix3<S>> + Into<Basis3<S>> + Into<Quaternion<S>> + From<Euler<Rad<S>>> {
    // Required method
    fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self;

    // Provided methods
    fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self { ... }
    fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self { ... }
    fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self { ... }
}
Expand description

A three-dimensional rotation.

Required Methods§

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fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self

Create a rotation using an angle around a given axis.

The specified axis must be normalized, or it represents an invalid rotation.

Provided Methods§

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fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self

Create a rotation from an angle around the x axis (pitch).

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fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self

Create a rotation from an angle around the y axis (yaw).

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fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self

Create a rotation from an angle around the z axis (roll).

Implementors§