Module cfx::client::object[][src]

Functions

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_clear_garage_area
_create_portable_pickup_2
_door_control
_force_pickup_regenerate
_get_is_arena_prop_physics_disabled
_get_object_offset_from_coords
_get_object_texture_variation
_get_pickup_generation_range_multiplier
_get_pickup_hash
_get_pickup_hash_from_weapon
_hide_pickup
_mark_object_for_deletion
_place_object_on_ground_properly_2
_set_create_weapon_object_light_source
_set_enable_arena_prop_physics
_set_enable_arena_prop_physics_on_ped
_set_local_player_can_use_pickups_with_this_model
_set_object_light_color
_set_object_something
_set_object_stunt_prop_duration
_set_object_stunt_prop_speedup
_set_object_texture_variation
_set_pickup_hidden_when_uncollectable
_set_pickup_uncollectable
_set_texture_variation_of_closest_object_of_type
_set_unk_global_bool_related_to_damage
_toggle_use_pickups_for_player
add_door_to_system
are_entities_entirely_inside_garage
attach_portable_pickup_to_ped
break_object_fragment_child
clear_objects_inside_garage
create_ambient_pickup
create_money_pickups
create_object
create_object_no_offset
create_pickup
create_pickup_rotate
create_portable_pickup
delete_object
detach_portable_pickup_from_ped
does_object_of_type_exist_at_coords
does_pickup_exist
does_pickup_object_exist
does_pickup_of_type_exist_in_area
does_rayfire_map_object_exist
door_system_find_existing_door
door_system_get_door_pending_state
door_system_get_door_state
door_system_get_is_physics_loaded
door_system_get_open_ratio
door_system_set_automatic_distance
door_system_set_automatic_rate
door_system_set_door_state
door_system_set_hold_open
door_system_set_open_ratio
door_system_set_spring_removed
enable_saving_in_garage
get_closest_object_of_type
get_coords_and_rotation_of_closest_object_of_type
get_object_fragment_damage_health
get_pickup_coords
get_pickup_object
get_rayfire_map_object
get_rayfire_map_object_anim_phase
get_safe_pickup_coords
get_state_of_closest_door_of_type
get_state_of_rayfire_map_object
get_weapon_type_from_pickup_type
has_closest_object_of_type_been_broken
has_closest_object_of_type_been_completely_destroyed
has_object_been_broken
has_pickup_been_collected
is_any_entity_entirely_inside_garage
is_any_object_near_point
is_door_closed
is_door_registered_with_system
is_garage_empty
is_object_a_pickup
is_object_a_portable_pickup
is_object_entirely_inside_garage
is_object_near_point
is_object_partially_inside_garage
is_object_visible
is_pickup_weapon_object_valid
is_player_entirely_inside_garage
is_player_partially_inside_garage
is_point_in_angled_area
place_object_on_ground_properly
prevent_collection_of_portable_pickup
remove_all_pickups_of_type
remove_door_from_system
remove_object_high_detail_model
remove_pickup
render_fake_pickup_glow
set_activate_object_physics_as_soon_as_it_is_unfrozen
set_force_object_this_frame
set_local_player_can_collect_portable_pickups
set_max_num_portable_pickups_carried_by_player
set_object_allow_low_lod_buoyancy
set_object_physics_params
set_object_targettable
set_pickup_generation_range_multiplier
set_pickup_regeneration_time
set_state_of_closest_door_of_type
set_state_of_rayfire_map_object
set_team_pickup_object
slide_object
track_object_visibility