pub fn network_create_synchronised_scene(
_x: f32,
_y: f32,
_z: f32,
_x_rot: f32,
_y_rot: f32,
_z_rot: f32,
_rotation_order: i32,
_hold_last_frame: bool,
_looped: bool,
_p_9: f32,
_anim_time: f32,
_anim_speed: f32,
) -> i32