pub fn _draw_sprite_poly(
_x_1: f32,
_y_1: f32,
_z_1: f32,
_x_2: f32,
_y_2: f32,
_z_2: f32,
_x_3: f32,
_y_3: f32,
_z_3: f32,
_red: i32,
_green: i32,
_blue: i32,
_alpha: i32,
_texture_dict: impl AsCharPtr,
_texture_name: impl AsCharPtr,
_u_1: f32,
_v_1: f32,
_w_1: f32,
_u_2: f32,
_v_2: f32,
_w_2: f32,
_u_3: f32,
_v_3: f32,
_w_3: f32,
)