Module cfx_client::natives::task[][src]

Functions

_0x0ffb3c758e8c07b9
_0x1f351cf1c6475734
_0x3e38e28a1d80ddf6
_0x9d252648778160df
_0x53ddc75bc3ac0a90
_0x6100b3cefd43452e
_0x8634cef2522d987b
_0x29682e2ccf21e9b5
_0x8423541e8b3a1589
_0xab13a5565480b6d9
_0xfa83ca6776038f64
_clear_vehicle_tasks
_get_task_move_network_signal_float
_set_task_move_network_signal_float_2
_task_agitated_action
_task_heli_escort_heli
_task_move_network_by_name_with_init_params
_task_perform_sequence_locally
_task_plane_goto_precise_vtol
_task_plane_taxi
_task_rappel_down_wall
_task_submarine_goto_and_stop
_task_wander_specific
add_cover_blocking_area
add_cover_point
add_patrol_route_link
add_patrol_route_node
add_vehicle_subtask_attack_coord
add_vehicle_subtask_attack_ped
assisted_movement_is_route_loaded
assisted_movement_override_load_distance_this_frame
assisted_movement_remove_route
assisted_movement_request_route
assisted_movement_set_route_properties
clear_driveby_task_underneath_driving_task
clear_ped_secondary_task
clear_ped_tasks
clear_ped_tasks_immediately
clear_sequence_task
close_patrol_route
close_sequence_task
control_mounted_weapon
create_patrol_route
delete_patrol_route
does_scenario_exist_in_area
does_scenario_group_exist
does_scenario_of_type_exist_in_area
does_scripted_cover_point_exist_at_coords
get_active_vehicle_mission_type
get_clip_set_for_scripted_gun_task
get_is_task_active
get_is_waypoint_recording_loaded
get_navmesh_route_distance_remaining
get_navmesh_route_result
get_ped_desired_move_blend_ratio
get_ped_waypoint_distance
get_ped_waypoint_progress
get_phone_gesture_anim_current_time
get_phone_gesture_anim_total_time
get_script_task_status
get_scripted_cover_point_coords
get_sequence_progress
get_task_move_network_event
get_task_move_network_signal_bool
get_task_move_network_state
get_vehicle_waypoint_progress
get_vehicle_waypoint_target_point
get_waypoint_distance_along_route
is_driveby_task_underneath_driving_task
is_mounted_weapon_task_underneath_driving_task
is_move_blend_ratio_running
is_move_blend_ratio_sprinting
is_move_blend_ratio_still
is_move_blend_ratio_walking
is_ped_active_in_scenario
is_ped_being_arrested
is_ped_cuffed
is_ped_getting_up
is_ped_in_writhe
is_ped_playing_base_clip_in_scenario
is_ped_running
is_ped_running_arrest_task
is_ped_sprinting
is_ped_still
is_ped_strafing
is_ped_walking
is_playing_phone_gesture_anim
is_scenario_group_enabled
is_scenario_occupied
is_scenario_type_enabled
is_task_move_network_active
is_task_move_network_ready_for_transition
is_waypoint_playback_going_on_for_ped
is_waypoint_playback_going_on_for_vehicle
open_patrol_route
open_sequence_task
ped_has_use_scenario_task
play_anim_on_running_scenario
play_entity_scripted_anim
remove_all_cover_blocking_areas
remove_cover_point
remove_waypoint_recording
request_task_move_network_state_transition
request_waypoint_recording
reset_exclusive_scenario_group
reset_scenario_groups_enabled
reset_scenario_types_enabled
set_anim_looped
set_anim_rate
set_anim_weight
set_drive_task_cruise_speed
set_drive_task_driving_style
set_drive_task_max_cruise_speed
set_driveby_task_target
set_exclusive_scenario_group
set_global_min_bird_flight_height
set_high_fall_task
set_mounted_weapon_target
set_next_desired_move_state
set_parachute_task_target
set_parachute_task_thrust
set_ped_can_play_ambient_idles
set_ped_desired_move_blend_ratio
set_ped_path_avoid_fire
set_ped_path_can_drop_from_height
set_ped_path_can_use_climbovers
set_ped_path_can_use_ladders
set_ped_path_climb_cost_modifier
set_ped_path_may_enter_water
set_ped_path_prefer_to_avoid_water
set_ped_waypoint_route_offset
set_scenario_group_enabled
set_scenario_type_enabled
set_sequence_to_repeat
set_task_move_network_signal_bool
set_task_move_network_signal_float
set_task_vehicle_chase_behavior_flag
set_task_vehicle_chase_ideal_pursuit_distance
stop_anim_playback
stop_anim_task
task_achieve_heading
task_aim_gun_at_coord
task_aim_gun_at_entity
task_aim_gun_scripted
task_aim_gun_scripted_with_target
task_arrest_ped
task_boat_mission
task_chat_to_ped
task_clear_defensive_area
task_clear_look_at
task_climb
task_climb_ladder
task_combat_hated_targets_around_ped
task_combat_hated_targets_around_ped_timed
task_combat_hated_targets_in_area
task_combat_ped
task_combat_ped_timed
task_cower
task_drive_by
task_enter_vehicle
task_everyone_leave_vehicle
task_exit_cover
task_extend_route
task_flush_route
task_follow_nav_mesh_to_coord
task_follow_nav_mesh_to_coord_advanced
task_follow_point_route
task_follow_to_offset_of_entity
task_follow_waypoint_recording
task_force_motion_state
task_get_off_boat
task_go_straight_to_coord
task_go_straight_to_coord_relative_to_entity
task_go_to_coord_and_aim_at_hated_entities_near_coord
task_go_to_coord_any_means
task_go_to_coord_any_means_extra_params
task_go_to_coord_any_means_extra_params_with_cruise_speed
task_go_to_coord_while_aiming_at_coord
task_go_to_coord_while_aiming_at_entity
task_go_to_entity
task_go_to_entity_while_aiming_at_coord
task_go_to_entity_while_aiming_at_entity
task_goto_entity_aiming
task_goto_entity_offset
task_goto_entity_offset_xy
task_guard_assigned_defensive_area
task_guard_current_position
task_guard_sphere_defensive_area
task_hands_up
task_heli_chase
task_heli_mission
task_jump
task_leave_any_vehicle
task_leave_vehicle
task_look_at_coord
task_look_at_entity
task_move_network_advanced_by_name
task_move_network_by_name
task_open_vehicle_door
task_parachute
task_parachute_to_target
task_patrol
task_pause
task_ped_slide_to_coord
task_ped_slide_to_coord_hdg_rate
task_perform_sequence
task_perform_sequence_from_progress
task_plane_chase
task_plane_land
task_plane_mission
task_plant_bomb
task_play_anim
task_play_anim_advanced
task_play_phone_gesture_animation
task_put_ped_directly_into_cover
task_put_ped_directly_into_melee
task_rappel_from_heli
task_react_and_flee_ped
task_reload_weapon
task_scripted_animation
task_seek_cover_from_ped
task_seek_cover_from_pos
task_seek_cover_to_coords
task_seek_cover_to_cover_point
task_set_blocking_of_non_temporary_events
task_set_decision_maker
task_set_sphere_defensive_area
task_shocking_event_react
task_shoot_at_coord
task_shoot_at_entity
task_shuffle_to_next_vehicle_seat
task_sky_dive
task_smart_flee_coord
task_smart_flee_ped
task_stand_guard
task_stand_still
task_start_scenario_at_position
task_start_scenario_in_place
task_stay_in_cover
task_stealth_kill
task_stop_phone_gesture_animation
task_swap_weapon
task_sweep_aim_entity
task_sweep_aim_position
task_synchronized_scene
task_throw_projectile
task_toggle_duck
task_turn_ped_to_face_coord
task_turn_ped_to_face_entity
task_use_mobile_phone
task_use_mobile_phone_timed
task_use_nearest_scenario_chain_to_coord
task_use_nearest_scenario_chain_to_coord_warp
task_use_nearest_scenario_to_coord
task_use_nearest_scenario_to_coord_warp
task_vehicle_aim_at_coord
task_vehicle_aim_at_ped
task_vehicle_chase
task_vehicle_drive_to_coord
task_vehicle_drive_to_coord_longrange
task_vehicle_drive_wander
task_vehicle_escort
task_vehicle_follow
task_vehicle_follow_waypoint_recording
task_vehicle_goto_navmesh
task_vehicle_heli_protect
task_vehicle_mission
task_vehicle_mission_coors_target
task_vehicle_mission_ped_target
task_vehicle_park
task_vehicle_play_anim
task_vehicle_shoot_at_coord
task_vehicle_shoot_at_ped
task_vehicle_temp_action
task_wander_in_area
task_wander_standard
task_warp_ped_into_vehicle
task_writhe
uncuff_ped
update_task_aim_gun_scripted_target
update_task_hands_up_duration
update_task_sweep_aim_entity
update_task_sweep_aim_position
use_waypoint_recording_as_assisted_movement_route
vehicle_waypoint_playback_override_speed
vehicle_waypoint_playback_pause
vehicle_waypoint_playback_resume
vehicle_waypoint_playback_use_default_speed
waypoint_playback_get_is_paused
waypoint_playback_override_speed
waypoint_playback_pause
waypoint_playback_resume
waypoint_playback_start_aiming_at_coord
waypoint_playback_start_aiming_at_ped
waypoint_playback_start_shooting_at_coord
waypoint_playback_start_shooting_at_ped
waypoint_playback_stop_aiming_or_shooting
waypoint_playback_use_default_speed
waypoint_recording_get_closest_waypoint
waypoint_recording_get_coord
waypoint_recording_get_num_points
waypoint_recording_get_speed_at_point