Module cfx_client::natives::ped[][src]

Functions

_0x0b3e35ac043707d9
_0x0f62619393661d6e
_0x1a330d297aac6bc1
_0x1e77fa7a62ee6c4c
_0x2b694afcf64e6994
_0x2dfc81c9b9608549
_0x2f3c3d9f50681de4
_0x2f074c904d85129e
_0x03ea03af85a85cb7
_0x3e9679c1dfcf422c
_0x5a7f62fda59759bd
_0x5b6010b3cbc29095
_0x9a77dfd295e29b09
_0x9c6a6c19b6c0c496
_0x9e30e91fb03a2caf
_0x46b05bcae43856b0
_0x49e50bdb8ba4dab2
_0x061cb768363d6424
_0x75ba1cb3b7d40caf
_0x83a169eabcdb10a2
_0x87ddeb611b329a9c
_0x110f526ab784111f
_0x288df530c92dad6f
_0x336b3d200ab007cb
_0x412f1364fa066cfb
_0x425aecf167663f48
_0x511f1a683387c7e2
_0x733c87d4ce22bea2
_0x820e9892a77e97cd
_0x1216e0bfa72cc703
_0x2016c603d6b8987c
_0x5407b7288d0478b7
_0x9911f4a24485f653
_0x25361a96e0f7e419
_0x80054d7fcc70eec6
_0x2735233a786b1bef
_0x06087579e7aa85a9
_0x711794453cfd692b
_0xa3f3564a5b3646c0
_0xa9b61a329bfdcbea
_0xa52d5247a4227e14
_0xa660faf550eb37e5
_0xaaa6a3698a69e048
_0xad27d957598e49e9
_0xafc976fd0580c7b3
_0xb8b52e498014f5b0
_0xb282749d5e028163
_0xc2ee020f5fb4db53
_0xc30bdaee47256c13
_0xc56fbf2f228e1dac
_0xcd018c591f94cb43
_0xceda60a74219d064
_0xd33daa36272177c4
_0xdfe68c4b787e1bfb
_0xe861d0b05c7662b8
_0xe906ec930f5fe7c8
_0xea9960d07dadcf10
_0xec4b4b3b9908052a
_0xec6935ebe0847b90
_0xed3c76adfa6d07c4
_0xf2bebcdfafdaa19e
_0xf9acf4a08098ea25
_0xf033419d1b81fae8
_0xf2385935bffd4d92
_0xfab944d4d481accb
_0xfd325494792302d7
_0xfec9a3b1820f3331
_0xff4803bc019852d9
_block_ped_dead_body_shocking_events
_clear_facial_clipset_override
_clear_ped_cover_clipset_override
_clone_ped_ex
_clone_ped_to_target_ex
_create_synchronized_scene_2
_dispose_synchronized_scene
_does_relationship_group_exist
_does_scenario_blocking_area_exist
_freeze_ped_camera_rotation
_get_num_hair_colors
_get_num_makeup_colors
_get_num_parent_peds_of_type
_get_ped_current_movement_speed
_get_ped_emissive_intensity
_get_ped_event_data
_get_ped_eye_color
_get_ped_hair_rgb_color
_get_ped_head_overlay_value
_get_ped_makeup_rgb_color
_get_ped_visual_field_center_angle
_get_time_of_last_ped_weapon_damage
_is_ped_blush_color_valid
_is_ped_blush_color_valid_2
_is_ped_body_blemish_valid
_is_ped_doing_beast_jump
_is_ped_hair_color_valid
_is_ped_hair_color_valid_2
_is_ped_helmet_unk
_is_ped_lipstick_color_valid
_is_ped_lipstick_color_valid_2
_is_ped_opening_a_door
_is_ped_shader_effect_valid
_is_ped_swapping_weapon
_is_scuba_gear_light_enabled
_register_pedheadshot_3
_set_enable_scuba_gear_light
_set_facial_clipset_override
_set_ped_can_play_injured_anims
_set_ped_cover_clipset_override
_set_ped_emissive_intensity
_set_ped_eye_color
_set_ped_face_feature
_set_ped_hair_color
_set_ped_head_overlay_color
_set_ped_helmet_unk
_set_ped_scuba_gear_variation
_set_relationship_group_dont_affect_wanted_level
add_armour_to_ped
add_ped_decoration_from_hashes
add_ped_decoration_from_hashes_in_corona
add_relationship_group
add_scenario_blocking_area
apply_damage_to_ped
apply_ped_blood
apply_ped_blood_by_zone
apply_ped_blood_damage_by_zone
apply_ped_blood_specific
apply_ped_damage_decal
apply_ped_damage_pack
attach_synchronized_scene_to_entity
can_create_random_bike_rider
can_create_random_cops
can_create_random_driver
can_create_random_ped
can_knock_ped_off_vehicle
can_ped_in_combat_see_target
can_ped_ragdoll
can_ped_see_hated_ped
clear_all_ped_props
clear_all_ped_vehicle_forced_seat_usage
clear_facial_idle_anim_override
clear_ped_alternate_movement_anim
clear_ped_alternate_walk_anim
clear_ped_blood_damage
clear_ped_blood_damage_by_zone
clear_ped_damage_decal_by_zone
clear_ped_decorations
clear_ped_decorations_leave_scars
clear_ped_drive_by_clipset_override
clear_ped_env_dirt
clear_ped_last_damage_bone
clear_ped_non_creation_area
clear_ped_parachute_pack_variation
clear_ped_prop
clear_ped_scuba_gear_variation
clear_ped_stored_hat_prop
clear_ped_wetness
clear_ragdoll_blocking_flags
clear_relationship_between_groups
clone_ped
clone_ped_to_target
create_group
create_nm_message
create_parachute_bag_object
create_ped
create_ped_inside_vehicle
create_random_ped
create_random_ped_as_driver
create_synchronized_scene
delete_ped
detach_synchronized_scene
disable_head_blend_palette_color
disable_ped_heatscale_override
does_group_exist
drop_ambient_prop
explode_ped_head
finalize_head_blend
force_ped_ai_and_animation_update
force_ped_motion_state
force_ped_to_open_parachute
get_anim_initial_offset_position
get_anim_initial_offset_rotation
get_closest_ped
get_combat_float
get_dead_ped_pickup_coords
get_group_size
get_jack_target
get_melee_target_for_ped
get_mount
get_number_of_ped_drawable_variations
get_number_of_ped_prop_drawable_variations
get_number_of_ped_prop_texture_variations
get_number_of_ped_texture_variations
get_ped_accuracy
get_ped_alertness
get_ped_armour
get_ped_as_group_leader
get_ped_as_group_member
get_ped_bone_coords
get_ped_bone_index
get_ped_cause_of_death
get_ped_combat_movement
get_ped_combat_range
get_ped_config_flag
get_ped_decoration_zone_from_hashes
get_ped_decorations_state
get_ped_defensive_area_position
get_ped_drawable_variation
get_ped_enveff_scale
get_ped_extracted_displacement
get_ped_group_index
get_ped_head_blend_data
get_ped_head_blend_first_index
get_ped_head_overlay_num
get_ped_helmet_stored_hat_prop_index
get_ped_helmet_stored_hat_tex_index
get_ped_last_damage_bone
get_ped_max_health
get_ped_money
get_ped_nearby_peds
get_ped_nearby_vehicles
get_ped_palette_variation
get_ped_parachute_landing_type
get_ped_parachute_state
get_ped_parachute_tint_index
get_ped_prop_index
get_ped_prop_texture_index
get_ped_ragdoll_bone_index
get_ped_relationship_group_default_hash
get_ped_relationship_group_hash
get_ped_reset_flag
get_ped_source_of_death
get_ped_stealth_movement
get_ped_texture_variation
get_ped_time_of_death
get_ped_type
get_pedheadshot_txd_string
get_peds_jacker
get_player_ped_is_following
get_random_ped_at_coord
get_relationship_between_groups
get_relationship_between_peds
get_seat_ped_is_trying_to_enter
get_synchronized_scene_phase
get_synchronized_scene_rate
get_vehicle_ped_is_entering
get_vehicle_ped_is_in
get_vehicle_ped_is_trying_to_enter
get_vehicle_ped_is_using
give_ped_helmet
give_ped_nm_message
has_action_mode_asset_loaded
has_ped_head_blend_finished
has_ped_preload_prop_data_finished
has_ped_preload_variation_data_finished
has_ped_received_event
has_pedheadshot_img_upload_failed
has_pedheadshot_img_upload_succeeded
has_stealth_mode_asset_loaded
have_all_streaming_requests_completed
hide_ped_blood_damage_by_zone
instantly_fill_ped_population
is_any_hostile_ped_near_point
is_any_ped_near_point
is_any_ped_shooting_in_area
is_conversation_ped_dead
is_cop_ped_in_area_3d
is_ped_a_player
is_ped_aiming_from_cover
is_ped_being_jacked
is_ped_being_stealth_killed
is_ped_being_stunned
is_ped_climbing
is_ped_component_variation_valid
is_ped_dead_or_dying
is_ped_defensive_area_active
is_ped_diving
is_ped_doing_driveby
is_ped_ducking
is_ped_evasive_diving
is_ped_facing_ped
is_ped_falling
is_ped_fatally_injured
is_ped_fleeing
is_ped_getting_into_a_vehicle
is_ped_going_into_cover
is_ped_group_member
is_ped_hanging_on_to_vehicle
is_ped_heading_towards_position
is_ped_headtracking_entity
is_ped_headtracking_ped
is_ped_human
is_ped_hurt
is_ped_in_any_boat
is_ped_in_any_heli
is_ped_in_any_plane
is_ped_in_any_police_vehicle
is_ped_in_any_sub
is_ped_in_any_taxi
is_ped_in_any_train
is_ped_in_any_vehicle
is_ped_in_combat
is_ped_in_cover
is_ped_in_cover_facing_left
is_ped_in_flying_vehicle
is_ped_in_group
is_ped_in_high_cover
is_ped_in_melee_combat
is_ped_in_model
is_ped_in_parachute_free_fall
is_ped_in_vehicle
is_ped_injured
is_ped_jacking
is_ped_jumping
is_ped_jumping_out_of_vehicle
is_ped_male
is_ped_model
is_ped_on_any_bike
is_ped_on_foot
is_ped_on_mount
is_ped_on_specific_vehicle
is_ped_on_vehicle
is_ped_performing_dependent_combo_limit
is_ped_performing_melee_action
is_ped_performing_stealth_kill
is_ped_planting_bomb
is_ped_prone
is_ped_ragdoll
is_ped_reloading
is_ped_responding_to_event
is_ped_running_melee_task
is_ped_running_mobile_phone_task
is_ped_running_ragdoll_task
is_ped_shooting
is_ped_shooting_in_area
is_ped_sitting_in_any_vehicle
is_ped_sitting_in_vehicle
is_ped_stopped
is_ped_swimming
is_ped_swimming_under_water
is_ped_taking_off_helmet
is_ped_tracked
is_ped_trying_to_enter_a_locked_vehicle
is_ped_using_action_mode
is_ped_using_any_scenario
is_ped_using_scenario
is_ped_vaulting
is_ped_wearing_helmet
is_pedheadshot_img_upload_available
is_pedheadshot_ready
is_pedheadshot_valid
is_scripted_scenario_ped_using_conditional_anim
is_synchronized_scene_hold_last_frame
is_synchronized_scene_looped
is_synchronized_scene_running
is_tracked_ped_visible
knock_off_ped_prop
knock_ped_off_vehicle
play_facial_anim
register_hated_targets_around_ped
register_pedheadshot
register_pedheadshot_transparent
register_target
release_ped_preload_prop_data
release_ped_preload_variation_data
release_pedheadshot_img_upload
remove_action_mode_asset
remove_group
remove_ped_defensive_area
remove_ped_elegantly
remove_ped_from_group
remove_ped_helmet
remove_ped_preferred_cover_set
remove_relationship_group
remove_scenario_blocking_area
remove_scenario_blocking_areas
remove_stealth_mode_asset
request_action_mode_asset
request_ped_vehicle_visibility_tracking
request_ped_visibility_tracking
request_pedheadshot_img_upload
request_stealth_mode_asset
reset_ai_melee_weapon_damage_modifier
reset_ai_weapon_damage_modifier
reset_group_formation_default_spacing
reset_ped_in_vehicle_context
reset_ped_last_vehicle
reset_ped_movement_clipset
reset_ped_ragdoll_timer
reset_ped_strafe_clipset
reset_ped_visible_damage
reset_ped_weapon_movement_clipset
resurrect_ped
revive_injured_ped
set_ai_melee_weapon_damage_modifier
set_ai_weapon_damage_modifier
set_ambient_peds_drop_money
set_blocking_of_non_temporary_events
set_can_attack_friendly
set_combat_float
set_create_random_cops
set_create_random_cops_not_on_scenarios
set_create_random_cops_on_scenarios
set_driver_ability
set_driver_aggressiveness
set_driver_racing_modifier
set_enable_bound_ankles
set_enable_handcuffs
set_enable_ped_enveff_scale
set_enable_scuba
set_facial_idle_anim_override
set_force_footstep_update
set_force_step_type
set_group_formation
set_group_formation_spacing
set_group_separation_range
set_head_blend_palette_color
set_ik_target
set_movement_mode_override
set_ped_accuracy
set_ped_alertness
set_ped_allow_vehicles_override
set_ped_allowed_to_duck
set_ped_alternate_movement_anim
set_ped_alternate_walk_anim
set_ped_angled_defensive_area
set_ped_ao_blob_rendering
set_ped_armour
set_ped_as_cop
set_ped_as_enemy
set_ped_as_group_leader
set_ped_as_group_member
set_ped_blend_from_parents
set_ped_blocks_pathing_when_dead
set_ped_bounds_orientation
set_ped_can_arm_ik
set_ped_can_be_dragged_out
set_ped_can_be_knocked_off_vehicle
set_ped_can_be_shot_in_vehicle
set_ped_can_be_targeted_when_injured
set_ped_can_be_targeted_without_los
set_ped_can_be_targetted
set_ped_can_be_targetted_by_player
set_ped_can_be_targetted_by_team
set_ped_can_cower_in_cover
set_ped_can_evasive_dive
set_ped_can_head_ik
set_ped_can_leg_ik
set_ped_can_peek_in_cover
set_ped_can_play_ambient_anims
set_ped_can_play_ambient_base_anims
set_ped_can_play_gesture_anims
set_ped_can_play_viseme_anims
set_ped_can_ragdoll
set_ped_can_ragdoll_from_player_impact
set_ped_can_smash_glass
set_ped_can_switch_weapon
set_ped_can_teleport_to_group_leader
set_ped_can_torso_ik
set_ped_can_torso_react_ik
set_ped_can_torso_vehicle_ik
set_ped_can_use_auto_conversation_lookat
set_ped_capsule
set_ped_cloth_package_index
set_ped_cloth_prone
set_ped_combat_ability
set_ped_combat_attributes
set_ped_combat_movement
set_ped_combat_range
set_ped_component_variation
set_ped_config_flag
set_ped_coords_keep_vehicle
set_ped_coords_no_gang
set_ped_cower_hash
set_ped_default_component_variation
set_ped_defensive_area_attached_to_ped
set_ped_defensive_area_direction
set_ped_defensive_sphere_attached_to_ped
set_ped_defensive_sphere_attached_to_vehicle
set_ped_density_multiplier_this_frame
set_ped_desired_heading
set_ped_dies_in_sinking_vehicle
set_ped_dies_in_vehicle
set_ped_dies_in_water
set_ped_dies_instantly_in_water
set_ped_dies_when_injured
set_ped_drive_by_clipset_override
set_ped_ducking
set_ped_enable_weapon_blocking
set_ped_enveff_color_modulator
set_ped_enveff_scale
set_ped_firing_pattern
set_ped_flee_attributes
set_ped_generates_dead_body_events
set_ped_gesture_group
set_ped_get_out_upside_down_vehicle
set_ped_gravity
set_ped_group_member_passenger_index
set_ped_head_blend_data
set_ped_head_overlay
set_ped_hearing_range
set_ped_heatscale_override
set_ped_helmet
set_ped_helmet_flag
set_ped_helmet_prop_index
set_ped_helmet_texture_index
set_ped_highly_perceptive
set_ped_id_range
set_ped_in_vehicle_context
set_ped_increased_avoidance_radius
set_ped_into_vehicle
set_ped_keep_task
set_ped_leg_ik_mode
set_ped_lod_multiplier
set_ped_max_health
set_ped_max_move_blend_ratio
set_ped_max_time_in_water
set_ped_max_time_underwater
set_ped_min_ground_time_for_stungun
set_ped_min_move_blend_ratio
set_ped_model_is_suppressed
set_ped_money
set_ped_motion_blur
set_ped_move_anims_blend_out
set_ped_move_rate_override
set_ped_movement_clipset
set_ped_name_debug
set_ped_never_leaves_group
set_ped_non_creation_area
set_ped_panic_exit_scenario
set_ped_parachute_tint_index
set_ped_pinned_down
set_ped_plays_head_on_horn_anim_when_dies_in_vehicle
set_ped_preferred_cover_set
set_ped_preload_prop_data
set_ped_preload_variation_data
set_ped_primary_lookat
set_ped_prop_index
set_ped_ragdoll_force_fall
set_ped_ragdoll_on_collision
set_ped_random_component_variation
set_ped_random_props
set_ped_relationship_group_default_hash
set_ped_relationship_group_hash
set_ped_reserve_parachute_tint_index
set_ped_reset_flag
set_ped_seeing_range
set_ped_shoot_rate
set_ped_shoots_at_coord
set_ped_should_play_flee_scenario_exit
set_ped_should_play_immediate_scenario_exit
set_ped_should_play_normal_scenario_exit
set_ped_sphere_defensive_area
set_ped_stay_in_vehicle_when_jacked
set_ped_stealth_movement
set_ped_steers_around_objects
set_ped_steers_around_peds
set_ped_steers_around_vehicles
set_ped_strafe_clipset
set_ped_suffers_critical_hits
set_ped_sweat
set_ped_target_loss_response
set_ped_to_inform_respected_friends
set_ped_to_load_cover
set_ped_to_ragdoll
set_ped_to_ragdoll_with_fall
set_ped_using_action_mode
set_ped_vehicle_forced_seat_usage
set_ped_visual_field_center_angle
set_ped_visual_field_max_angle
set_ped_visual_field_max_elevation_angle
set_ped_visual_field_min_angle
set_ped_visual_field_min_elevation_angle
set_ped_visual_field_peripheral_range
set_ped_weapon_movement_clipset
set_ped_wetness_enabled_this_frame
set_ped_wetness_height
set_pop_control_sphere_this_frame
set_ragdoll_blocking_flags
set_relationship_between_groups
set_scenario_ped_density_multiplier_this_frame
set_scenario_peds_spawn_in_sphere_area
set_scenario_peds_to_be_returned_by_next_command
set_scripted_anim_seat_offset
set_scripted_conversion_coord_this_frame
set_synchronized_scene_hold_last_frame
set_synchronized_scene_looped
set_synchronized_scene_origin
set_synchronized_scene_phase
set_synchronized_scene_rate
spawnpoints_cancel_search
spawnpoints_get_num_search_results
spawnpoints_get_search_result
spawnpoints_get_search_result_flags
spawnpoints_is_search_active
spawnpoints_is_search_complete
spawnpoints_is_search_failed
spawnpoints_start_search
spawnpoints_start_search_in_angled_area
stop_any_ped_model_being_suppressed
stop_ped_weapon_firing_when_dropped
unregister_pedheadshot
update_ped_head_blend_data
was_ped_killed_by_stealth
was_ped_killed_by_takedown
was_ped_knocked_out
was_ped_skeleton_updated