Module cfx_client::natives::entity[][src]

Functions

_0x1a092bb0c3808b96
_0x5c3b791d580e0bc2
_0x36f32de87082343e
_0x68b562e124cc0aef
_0x78e8e3a640178255
_0x352e2b5cf420bf3b
_0x694e00132f2823ed
_0x490861b88f4fd846
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_0xc34bc448da29f5e9
_0xcea7c8e1b48ff68c
_0xd7b80e7c3befc396
_0xdc6f8601faf2e893
_0xe66377cddada4810
_attach_entity_bone_to_entity_bone
_attach_entity_bone_to_entity_bone_physically
_enable_entity_unk
_get_entity_bone_count
_get_entity_bone_position_2
_get_entity_bone_rotation
_get_entity_bone_rotation_local
_get_entity_can_be_damaged
_get_entity_physics_heading
_get_entity_pickup
_get_entity_proofs
_has_entity_clear_los_to_entity_2
_set_entity_cleanup_by_engine
_set_entity_decals_disabled
apply_force_to_entity
apply_force_to_entity_center_of_mass
attach_entity_to_entity
attach_entity_to_entity_physically
clear_entity_last_damage_entity
create_forced_object
create_model_hide
create_model_hide_excluding_script_objects
create_model_swap
delete_entity
detach_entity
does_entity_belong_to_this_script
does_entity_exist
does_entity_have_drawable
does_entity_have_physics
find_anim_event_phase
force_entity_ai_and_animation_update
freeze_entity_position
get_anim_duration
get_collision_normal_of_last_hit_for_entity
get_entity_alpha
get_entity_anim_current_time
get_entity_anim_total_time
get_entity_attached_to
get_entity_bone_index_by_name
get_entity_collision_disabled
get_entity_coords
get_entity_forward_vector
get_entity_forward_x
get_entity_forward_y
get_entity_heading
get_entity_health
get_entity_height
get_entity_height_above_ground
get_entity_lod_dist
get_entity_matrix
get_entity_max_health
get_entity_model
get_entity_pitch
get_entity_population_type
get_entity_quaternion
get_entity_roll
get_entity_rotation
get_entity_rotation_velocity
get_entity_script
get_entity_speed
get_entity_speed_vector
get_entity_submerged_level
get_entity_type
get_entity_upright_value
get_entity_velocity
get_last_material_hit_by_entity
get_nearest_player_to_entity
get_nearest_player_to_entity_on_team
get_object_index_from_entity_index
get_offset_from_entity_given_world_coords
get_offset_from_entity_in_world_coords
get_ped_index_from_entity_index
get_vehicle_index_from_entity_index
get_world_position_of_entity_bone
has_anim_event_fired
has_collision_loaded_around_entity
has_entity_anim_finished
has_entity_been_damaged_by_any_object
has_entity_been_damaged_by_any_ped
has_entity_been_damaged_by_any_vehicle
has_entity_been_damaged_by_entity
has_entity_clear_los_to_entity
has_entity_clear_los_to_entity_in_front
has_entity_collided_with_anything
is_an_entity
is_entity_a_mission_entity
is_entity_a_ped
is_entity_a_vehicle
is_entity_an_object
is_entity_at_coord
is_entity_at_entity
is_entity_attached
is_entity_attached_to_any_object
is_entity_attached_to_any_ped
is_entity_attached_to_any_vehicle
is_entity_attached_to_entity
is_entity_dead
is_entity_in_air
is_entity_in_angled_area
is_entity_in_area
is_entity_in_water
is_entity_in_zone
is_entity_occluded
is_entity_on_screen
is_entity_playing_anim
is_entity_static
is_entity_touching_entity
is_entity_touching_model
is_entity_upright
is_entity_upsidedown
is_entity_visible
is_entity_visible_to_script
is_entity_waiting_for_world_collision
play_entity_anim
play_synchronized_entity_anim
play_synchronized_map_entity_anim
process_entity_attachments
remove_forced_object
remove_model_hide
remove_model_swap
reset_entity_alpha
set_can_auto_vault_on_entity
set_can_climb_on_entity
set_entity_alpha
set_entity_always_prerender
set_entity_anim_current_time
set_entity_anim_speed
set_entity_as_mission_entity
set_entity_as_no_longer_needed
set_entity_can_be_damaged
set_entity_can_be_damaged_by_relationship_group
set_entity_can_be_targeted_without_los
set_entity_collision
set_entity_completely_disable_collision
set_entity_coords
set_entity_coords_no_offset
set_entity_coords_without_plants_reset
set_entity_dynamic
set_entity_has_gravity
set_entity_heading
set_entity_health
set_entity_invincible
set_entity_is_target_priority
set_entity_lights
set_entity_load_collision_flag
set_entity_lod_dist
set_entity_max_health
set_entity_max_speed
set_entity_motion_blur
set_entity_no_collision_entity
set_entity_only_damaged_by_player
set_entity_only_damaged_by_relationship_group
set_entity_proofs
set_entity_quaternion
set_entity_records_collisions
set_entity_render_scorched
set_entity_rotation
set_entity_trafficlight_override
set_entity_velocity
set_entity_visible
set_object_as_no_longer_needed
set_ped_as_no_longer_needed
set_vehicle_as_no_longer_needed
stop_entity_anim
stop_synchronized_entity_anim
stop_synchronized_map_entity_anim
would_entity_be_occluded