MatchmakingConfigurationProperties

Struct MatchmakingConfigurationProperties 

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pub struct MatchmakingConfigurationProperties {
Show 14 fields pub acceptance_required: Value<bool>, pub acceptance_timeout_seconds: Option<Value<u32>>, pub additional_player_count: Option<Value<u32>>, pub backfill_mode: Option<Value<String>>, pub custom_event_data: Option<Value<String>>, pub description: Option<Value<String>>, pub flex_match_mode: Option<Value<String>>, pub game_properties: Option<ValueList<GameProperty>>, pub game_session_data: Option<Value<String>>, pub game_session_queue_arns: Option<ValueList<String>>, pub name: Value<String>, pub notification_target: Option<Value<String>>, pub request_timeout_seconds: Value<u32>, pub rule_set_name: Value<String>,
}
Expand description

Properties for the MatchmakingConfiguration resource.

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§acceptance_required: Value<bool>

Property AcceptanceRequired.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§acceptance_timeout_seconds: Option<Value<u32>>

Property AcceptanceTimeoutSeconds.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§additional_player_count: Option<Value<u32>>

Property AdditionalPlayerCount.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§backfill_mode: Option<Value<String>>

Property BackfillMode.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§custom_event_data: Option<Value<String>>

Property CustomEventData.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§description: Option<Value<String>>

Property Description.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§flex_match_mode: Option<Value<String>>

Property FlexMatchMode.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§game_properties: Option<ValueList<GameProperty>>

Property GameProperties.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§game_session_data: Option<Value<String>>

Property GameSessionData.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§game_session_queue_arns: Option<ValueList<String>>

Property GameSessionQueueArns.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§name: Value<String>

Property Name.

Update type: Immutable. AWS CloudFormation replaces the resource when you change this property.

§notification_target: Option<Value<String>>

Property NotificationTarget.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§request_timeout_seconds: Value<u32>

Property RequestTimeoutSeconds.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

§rule_set_name: Value<String>

Property RuleSetName.

Update type: Mutable. AWS CloudFormation doesn’t replace the resource when you change this property.

Trait Implementations§

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impl Debug for MatchmakingConfigurationProperties

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MatchmakingConfigurationProperties

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fn default() -> MatchmakingConfigurationProperties

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for MatchmakingConfigurationProperties

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fn deserialize<D: Deserializer<'de>>( d: D, ) -> Result<MatchmakingConfigurationProperties, D::Error>

Deserialize this value from the given Serde deserializer. Read more
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impl From<MatchmakingConfigurationProperties> for MatchmakingConfiguration

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fn from( properties: MatchmakingConfigurationProperties, ) -> MatchmakingConfiguration

Converts to this type from the input type.
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impl Serialize for MatchmakingConfigurationProperties

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fn serialize<S: Serializer>(&self, s: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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impl<T> DeserializeOwned for T
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