cell_automata_1d::cellauto

Struct CellAutomata1D

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pub struct CellAutomata1D { /* private fields */ }

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impl CellAutomata1D

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pub fn new(init_state: &str, rule_num: u8) -> Self

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pub fn with_rule(rule_num: u8) -> Self

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pub fn set_state(&mut self, state: &str)

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pub fn set_rule(&mut self, number: u8)

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pub fn next(&mut self)

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pub fn string_state(&self) -> String

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pub fn get_state(&self) -> Vec<bool>

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