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//! # `celeste` //! `celeste` is a Rust crate for files used in the 2018 video game Celeste. It currently has a fully-functional writer and parser for `BinaryElement` files, which are used to store the game's levels. #![recursion_limit = "1024"] extern crate self as celeste; // necessary for celeste_derive to work /// `binel` handles Celeste's `BinaryElement` format, which is used for map files. pub mod binel; /// `maps` provides structs for maps parsed using `binel`. pub mod maps; mod error; pub use error::*;