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use atelier_lib::core::action::{ActionIssue, IssueLevel};
use std::error::Error;
#[cfg(feature = "color")]
use colored::Colorize;
pub fn report_action_issues(issues: Vec<ActionIssue>, color: bool) -> Result<(), Box<dyn Error>> {
println!();
if !issues.is_empty() {
for issue in issues {
if color {
report_issue(issue)
} else {
report_issue_no_color(issue)
}
}
} else {
println!("No issues reported.");
}
Ok(())
}
fn report_issue_no_color(issue: ActionIssue) {
println!("[{}] {}", issue.level(), issue.message(),);
println!(
"\tReported by {} for element {}.",
issue.reporter(),
match issue.locus() {
Some(id) => id.to_string(),
None => String::new(),
}
);
println!()
}
#[cfg(not(feature = "color"))]
fn report_issue(issue: ActionIssue) {
report_issue_no_color(issue)
}
#[cfg(feature = "color")]
fn report_issue(issue: ActionIssue) {
println!(
"{} {}",
match issue.level() {
IssueLevel::Info => "[info]".normal(),
IssueLevel::Warning => "[warning]".yellow(),
IssueLevel::Error => "[error]".bright_red(),
},
issue.message().bold()
);
println!(
"{}",
format!(
"\tReported by {}{}.",
issue.reporter(),
match issue.locus() {
Some(id) => format!(" on/for element `{}`", id.to_string().underline()),
None => String::new(),
}
)
.dimmed()
);
println!()
}