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//! A simple, non-interactive **Polygon** widget for drawing arbitrary convex shapes.

use crate::Point;
use crate::draw::shape::triangle::Triangle;


/// A basic, non-interactive, arbitrary **Polygon** widget.
///
/// The **Polygon** is described by specifying its corners in order.
///
/// **Polygon** will automatically close all shapes, so the given list of points does not need to
/// start and end with the same position.
#[derive(Copy, Clone, Debug)]
pub struct Polygon<I> {
    /// The points describing the corners of the **Polygon**.
    pub points: I,
    /// Whether or not the points should be automatically centred to the widget position.
    pub maybe_shift_to_centre_from: Option<Point>,
}

/// Unique state for the **Polygon**.
#[derive(Clone, Debug, PartialEq)]
pub struct State {
    /// Whether the rectangle is drawn as an outline or a filled color.
    kind: Kind,
    /// An owned version of the points yielded by the **Polygon**'s `points` iterator.
    pub points: Vec<Point>,
}

/// Whether the rectangle is drawn as an outline or a filled color.
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum Kind {
    /// Only the outline of the rectangle is drawn.
    Outline,
    /// The rectangle area is filled with some color.
    Fill,
}

/// An iterator that triangulates a polygon represented by a sequence of points describing its
/// edges.
#[derive(Clone)]
pub struct Triangles<I> {
    first: Point,
    prev: Point,
    points: I,
}


impl<I> Polygon<I> {

}


/*impl<I> OldWidget for Polygon<I>
    where I: IntoIterator<Item=Point>,
{
    type State = State;
    type Style = Style;
    type Event = ();

    fn init_state(&self, _: widget::id::Generator) -> Self::State {
        State {
            kind: Kind::Fill,
            points: Vec::new(),
        }
    }

    fn style(&self) -> Self::Style {
        self.style.clone()
    }

    fn is_over(&self) -> widget::IsOverFn {
        is_over_widget
    }

    /// Update the state of the Polygon.
    fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
        use utils::{iter_diff, IterDiff};
        let widget::UpdateArgs { rect, state, style, .. } = args;
        let Polygon { points, maybe_shift_to_centre_from, .. } = self;

        // A function that compares the given points iterator to the points currently owned by
        // `State` and updates only if necessary.
        fn update_points<I>(state: &mut widget::State<State>, points: I)
            where I: IntoIterator<Item=Point>,
        {
            match iter_diff(&state.points, points) {
                Some(IterDiff::FirstMismatch(i, mismatch)) => state.update(|state| {
                    state.points.truncate(i);
                    state.points.extend(mismatch);
                }),
                Some(IterDiff::Longer(remaining)) =>
                    state.update(|state| state.points.extend(remaining)),
                Some(IterDiff::Shorter(total)) =>
                    state.update(|state| state.points.truncate(total)),
                None => (),
            }
        }

        // Check whether or not we need to centre the points.
        match maybe_shift_to_centre_from {
            Some(original) => {
                let xy = rect.xy();
                let difference = vec2_sub(xy, original);
                update_points(state, points.into_iter().map(|point| vec2_add(point, difference)))
            },
            None => update_points(state, points),
        }

        let kind = match *style {
            Style::Fill(_) => Kind::Fill,
            Style::Outline(_) => Kind::Outline,
        };

        if state.kind != kind {
            state.update(|state| state.kind = kind);
        }
    }

}
*/

/// Triangulate the polygon given as a list of `Point`s describing its sides.
///
/// Returns `None` if the given iterator yields less than two points.
pub fn triangles<I>(points: I) -> Option<Triangles<I::IntoIter>>
    where I: IntoIterator<Item=Point>,
{
    let mut points = points.into_iter();
    let first = match points.next() {
        Some(p) => p,
        None => return None,
    };
    let prev = match points.next() {
        Some(p) => p,
        None => return None,
    };
    Some(Triangles {
        first,
        prev,
        points,
    })
}

impl<I> Iterator for Triangles<I>
    where I: Iterator<Item=Point>,
{
    type Item = Triangle<Point>;
    fn next(&mut self) -> Option<Self::Item> {
        self.points.next().map(|point| {
            let t = Triangle([self.first, self.prev, point]);
            self.prev = point;
            t
        })
    }
}


/*/// The function to use for picking whether a given point is over the polygon.
pub fn is_over_widget(widget: &graph::Container, point: Point, _: &Theme) -> widget::IsOver {
    widget
        .state_and_style::<State, Style>()
        .map(|widget| is_over(widget.state.points.iter().cloned(), point))
        .unwrap_or_else(|| widget.rect.is_over(point))
        .into()
}*/