[][src]Struct carapax::prelude::Game

pub struct Game {
    pub title: String,
    pub description: String,
    pub photo: Vec<PhotoSize>,
    pub text: Option<Text>,
    pub animation: Option<Animation>,
}

Game

Use BotFather to create and edit games, their short names will act as unique identifiers

Fields

title: String

Title of the game

description: String

Description of the game

photo: Vec<PhotoSize>

Photo that will be displayed in the game message in chats

text: Option<Text>

Brief description of the game or high scores included in the game message Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText 0-4096 characters

animation: Option<Animation>

Animation that will be displayed in the game message in chats Upload via BotFather

Trait Implementations

impl<'de> Deserialize<'de> for Game[src]

impl Debug for Game[src]

impl Clone for Game[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

Auto Trait Implementations

impl Send for Game

impl Sync for Game

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Erased for T