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use glium::{ Display, DrawParameters, DisplayBuild, Surface, Depth, Blend };
use glium::index::{ NoIndices, PrimitiveType };
use glium::DepthTest::IfLess;
use glium::vertex::VertexBuffer;
use glium::glutin::{ WindowBuilder, get_primary_monitor, GlRequest, Api };
use glium::glutin::CursorState::Hide;
use glium::draw_parameters::{ DepthClamp, BackfaceCullingMode };
use glium::texture::RawImage2d;
use glium_text;
use glium_text::{ TextSystem, FontTexture, TextDisplay };
use time;
use std::default::Default;
use fps_counter::FPSCounter;
use imgui::{ ImGui, Ui };
use imgui_glium_renderer::Renderer as ImGuiRenderer;
use image;
use gif;
use gif::SetParameter;
use std::path::Path;
use std::fs::File;
use std::fs::OpenOptions;
use std::thread;
use shader::Shaders;
use utils::{ dotp, build_persp_proj_mat, build_fp_view_matrix, mul_mat4 };
use posteffect::{ PostEffect, render_post };
use types::{ RenderItem, TextItem, Vector3, Matrix4, CamState, Attr };
use lighting::Lighting;
pub struct Renderer {
pub display: Display,
pub text_system: TextSystem,
default_font: FontTexture,
imgui: ImGui,
imgui_rend: ImGuiRenderer,
pub post_effect: PostEffect,
pub start_time: f64,
pub shaders: Shaders,
fps_counter: FPSCounter,
pub fps: f32,
gif_info: Option<GifInfo>,
pub lighting: Lighting,
pub render_count: usize,
}
struct GifInfo {
encoder: gif::Encoder<File>,
path: &'static str,
}
impl Renderer {
pub fn new(title:String) -> Renderer {
let display = WindowBuilder::new()
.with_depth_buffer(24)
.with_title(title)
.with_vsync()
.with_gl(GlRequest::Specific(Api::OpenGl, (4, 0)))
.with_fullscreen(get_primary_monitor())
.build_glium()
.unwrap();
let text_system = TextSystem::new(&display);
let font = FontTexture::new(&display, &include_bytes!("./resources/font.ttf")[..],
100, glium_text::FontTexture::ascii_character_list()).unwrap();
let mut imgui = ImGui::init();
let imgui_rend = ImGuiRenderer::init(&mut imgui, &display).unwrap();
let shaders = Shaders::new(&display);
let post_fx = PostEffect::new(&display);
let lighting = Lighting::new(&display);
let fps_counter = FPSCounter::new();
let renderer = Renderer {
display: display,
text_system: text_system,
default_font: font,
imgui: imgui,
imgui_rend: imgui_rend,
post_effect: post_fx,
start_time: time::precise_time_s(),
shaders: shaders,
fps_counter: fps_counter,
fps: 0f32,
gif_info: None,
lighting: lighting,
render_count: 0usize,
};
renderer.setup();
renderer
}
pub fn setup(&self) {
let window = self.display.get_window().unwrap();
window.set_cursor_state(Hide).ok();
}
pub fn update_imgui_input(&mut self, pos: (i32, i32), btns: (bool, bool, bool)) {
self.imgui.set_mouse_pos(pos.0 as f32, pos.1 as f32);
self.imgui.set_mouse_down(&[btns.0, btns.1, btns.2, false, false]);
}
fn frustrum_test(pos: Vector3, radius: f32, frustrum_planes: Vec<(f32, f32, f32, f32)>) -> bool {
for plane in frustrum_planes {
if dotp(&[pos.0, pos.1, pos.2], &[plane.0, plane.1, plane.2]) + plane.3 <= -radius {
return false;
}
}
true
}
fn get_frustum_planes(matrix: Matrix4) -> Vec<(f32, f32, f32, f32)> {
let mut planes = Vec::new();
planes.push((matrix[3][0] + matrix[0][0],
matrix[3][1] + matrix[0][1],
matrix[3][2] + matrix[0][2],
matrix[3][3] + matrix[0][3]));
planes.push((matrix[3][0] - matrix[0][0],
matrix[3][1] - matrix[0][1],
matrix[3][2] - matrix[0][2],
matrix[3][3] - matrix[0][3]));
planes.push((matrix[3][0] - matrix[1][0],
matrix[3][1] - matrix[1][1],
matrix[3][2] - matrix[1][2],
matrix[3][3] - matrix[1][3]));
planes.push((matrix[3][0] + matrix[1][0],
matrix[3][1] + matrix[1][1],
matrix[3][2] + matrix[1][2],
matrix[3][3] + matrix[1][3]));
planes.push((matrix[3][0] + matrix[2][0],
matrix[3][1] + matrix[2][1],
matrix[3][2] + matrix[2][2],
matrix[3][3] + matrix[2][3]));
planes.push((matrix[3][0] - matrix[2][0],
matrix[3][1] - matrix[2][1],
matrix[3][2] - matrix[2][2],
matrix[3][3] - matrix[2][3]));
planes
}
pub fn draw<F: FnMut(&Ui)>(&mut self,
cam_state: &CamState,
render_items: &Vec<RenderItem>,
text_items: &Vec<TextItem>,
mut f: F) {
let (width, height) = self.display.get_framebuffer_dimensions();
let params = DrawParameters {
depth: Depth {
test: IfLess,
write: true,
clamp: DepthClamp::Clamp,
.. Default::default()
},
blend: Blend::alpha_blending(),
backface_culling: BackfaceCullingMode::CullClockwise,
.. Default::default()
};
let projection_matrix = build_persp_proj_mat(60f32, width as f32/height as f32, 0.01f32, 1000f32);
let modelview_matrix = build_fp_view_matrix(cam_state);
let cam_pos = cam_state.cam_pos;
let time = (time::precise_time_s() - self.start_time) as f32;
let combo_matrix = mul_mat4(projection_matrix, modelview_matrix);
let frustum_planes = Renderer::get_frustum_planes(combo_matrix);
let mut target = self.display.draw();
let mut render_count = 0usize;
render_post(&self.post_effect,
&self.shaders.post_shaders.get(self.post_effect.current_shader).unwrap(),
&mut target,
|target| {
target.clear_color_and_depth((1.0, 1.0, 1.0, 1.0), 1.0);
for item in render_items.iter().filter(|r| r.active && r.instance_transforms.len() > 0) {
let vertex_buffer = VertexBuffer::new(&self.display, &item.vertices).unwrap();
let per_instance = {
let data = item.instance_transforms.iter().filter(|t| {
(t.active && !t.cull) ||
(t.active &&
Renderer::frustrum_test(t.pos,
t.scale.0.max(t.scale.1.max(t.scale.2)) * 2.5f32,
frustum_planes.clone()))
}).map(|t| {
Attr {
world_position: t.pos,
world_rotation: t.rot,
world_scale: t.scale
}
}).collect::<Vec<_>>();
if data.len() <= 0 {
continue;
}
render_count += data.len();
VertexBuffer::dynamic(&self.display, &data).unwrap()
};
let tex_name = item.material.texture_name.clone().unwrap_or("default".to_string());
let normal_tex_name = item.material.normal_texture_name
.clone()
.unwrap_or("default_normal".to_string());
let dir_lights = self.lighting.directional_tex.borrow();
let uniforms = uniform! {
projection_matrix: projection_matrix,
modelview_matrix: modelview_matrix,
cam_pos: cam_pos,
time: time,
tex: self.shaders.textures.get(tex_name.as_str()).unwrap(),
normal_tex: self.shaders.textures.get(normal_tex_name.as_str()).unwrap(),
dir_lights: &*dir_lights,
};
target.draw((&vertex_buffer, per_instance.per_instance().unwrap()),
&NoIndices(PrimitiveType::Patches { vertices_per_patch: 3 }),
&self.shaders.shaders.get(item.material.shader_name.as_str()).unwrap(),
&uniforms,
¶ms).unwrap();
}
});
self.render_count = render_count;
for text_item in text_items.iter().filter(|r| r.active) {
let matrix = [[0.02 * text_item.scale.0, 0.0, 0.0, 0.0],
[0.0, 0.02 * text_item.scale.1 * (width as f32) / (height as f32), 0.0, 0.0],
[0.0, 0.0, 0.02 * text_item.scale.2, 0.0],
[text_item.pos.0, text_item.pos.1, text_item.pos.2, 1.0f32]];
let text = TextDisplay::new(&self.text_system, &self.default_font,
text_item.text.as_str());
let _ = glium_text::draw(&text,
&self.text_system,
&mut target,
matrix,
text_item.color);
}
let ui = self.imgui.frame((width, height), (width, height), 0.1);
f(&ui);
self.imgui_rend.render(&mut target, ui).unwrap();
match target.finish() {
Ok(_) => { self.fps = self.fps_counter.tick() as f32; },
Err(e) => println!("{:?}", e),
};
}
pub fn save_screenshot(&self) {
let image: RawImage2d<u8> = self.display.read_front_buffer();
thread::spawn(move || {
let image = image::ImageBuffer::from_raw(image.width, image.height, image.data.into_owned()).unwrap();
let image = image::DynamicImage::ImageRgba8(image).flipv();
let mut output = File::create(&Path::new(format!("./screenshot_{}.png",
time::precise_time_s()).as_str())).unwrap();
image.save(&mut output, image::ImageFormat::PNG).unwrap();
});
}
pub fn save_add_to_gif(&mut self, path:&'static str) {
let image: RawImage2d<u8> = self.display.read_front_buffer();
let (w, h) = (image.width, image.height);
let image = image::ImageBuffer::from_raw(w, h, image.data.into_owned()).unwrap();
let mut image = image::DynamicImage::ImageRgba8(image).flipv();
let image = image.as_mut_rgba8().unwrap();
let mut image = image.clone().into_raw();
let frame = gif::Frame::from_rgba(w as u16, h as u16, image.as_mut_slice());
let new_file = {
match self.gif_info.as_ref() {
Some(gi_ref) => gi_ref.path != path,
None => false,
}
};
if self.gif_info.is_none() || new_file {
let output = OpenOptions::new().write(true).create(true).open(path).unwrap();
let mut encoder = gif::Encoder::new(output, w as u16, h as u16, &[]).unwrap();
encoder.set(gif::Repeat::Infinite).unwrap();
let info = GifInfo {
encoder: encoder,
path: path,
};
self.gif_info = Some(info);
}
if let Some(ref mut info) = self.gif_info {
info.encoder.write_frame(&frame).unwrap();
}
}
}