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#![allow(dead_code)]
use input::{ Button, GenericEvent };
use vecmath::traits::{ Float, Radians };
use Camera;
bitflags!(pub struct Keys: u8 {
const MOVE_FORWARD = 0b00000001;
const MOVE_BACKWARD = 0b00000010;
const STRAFE_LEFT = 0b00000100;
const STRAFE_RIGHT = 0b00001000;
const FLY_UP = 0b00010000;
const FLY_DOWN = 0b00100000;
});
pub struct FirstPersonSettings<T=f32> {
pub move_forward_button: Button,
pub move_backward_button: Button,
pub strafe_left_button: Button,
pub strafe_right_button: Button,
pub fly_up_button: Button,
pub fly_down_button: Button,
pub move_faster_button: Button,
pub speed_horizontal: T,
pub speed_vertical: T,
pub mouse_sensitivity_horizontal: T,
pub mouse_sensitivity_vertical: T,
}
impl<T> FirstPersonSettings<T>
where T: Float
{
pub fn keyboard_wasd() -> FirstPersonSettings<T> {
use input::Button::Keyboard;
use input::Key;
FirstPersonSettings {
move_forward_button: Keyboard(Key::W),
move_backward_button: Keyboard(Key::S),
strafe_left_button: Keyboard(Key::A),
strafe_right_button: Keyboard(Key::D),
fly_up_button: Keyboard(Key::Space),
fly_down_button: Keyboard(Key::LShift),
move_faster_button: Keyboard(Key::LCtrl),
speed_horizontal: T::one(),
speed_vertical: T::one(),
mouse_sensitivity_horizontal: T::one(),
mouse_sensitivity_vertical: T::one(),
}
}
pub fn keyboard_esdf() -> FirstPersonSettings<T> {
use input::Button::Keyboard;
use input::Key;
FirstPersonSettings {
move_forward_button: Keyboard(Key::E),
move_backward_button: Keyboard(Key::D),
strafe_left_button: Keyboard(Key::S),
strafe_right_button: Keyboard(Key::F),
fly_up_button: Keyboard(Key::Space),
fly_down_button: Keyboard(Key::Z),
move_faster_button: Keyboard(Key::LShift),
speed_horizontal: T::one(),
speed_vertical: T::one(),
mouse_sensitivity_horizontal: T::one(),
mouse_sensitivity_vertical: T::one(),
}
}
pub fn keyboard_zqsd() -> FirstPersonSettings<T> {
use input::Button::Keyboard;
use input::Key;
FirstPersonSettings {
move_forward_button: Keyboard(Key::Z),
move_backward_button: Keyboard(Key::S),
strafe_left_button: Keyboard(Key::Q),
strafe_right_button: Keyboard(Key::D),
fly_up_button: Keyboard(Key::Space),
fly_down_button: Keyboard(Key::LShift),
move_faster_button: Keyboard(Key::LCtrl),
speed_horizontal: T::one(),
speed_vertical: T::one(),
mouse_sensitivity_horizontal: T::one(),
mouse_sensitivity_vertical: T::one(),
}
}
}
pub struct FirstPerson<T=f32> {
pub settings: FirstPersonSettings<T>,
pub yaw: T,
pub pitch: T,
pub direction: [T; 3],
pub position: [T; 3],
pub velocity: T,
keys: Keys,
}
impl<T> FirstPerson<T>
where T: Float
{
pub fn new(
position: [T; 3],
settings: FirstPersonSettings<T>
) -> FirstPerson<T> {
let _0: T = T::zero();
FirstPerson {
settings: settings,
yaw: _0,
pitch: _0,
keys: Keys::empty(),
direction: [_0, _0, _0],
position: position,
velocity: T::one(),
}
}
pub fn camera(&self, dt: f64) -> Camera<T> {
let dt = T::from_f64(dt);
let dh = dt * self.velocity * self.settings.speed_horizontal;
let (dx, dy, dz) = (self.direction[0], self.direction[1], self.direction[2]);
let (s, c) = (self.yaw.sin(), self.yaw.cos());
let mut camera = Camera::new([
self.position[0] + (s * dx - c * dz) * dh,
self.position[1] + dy * dt * self.settings.speed_vertical,
self.position[2] + (s * dz + c * dx) * dh
]);
camera.set_yaw_pitch(self.yaw, self.pitch);
camera
}
pub fn event<E>(&mut self, e: &E) where E: GenericEvent {
e.update(|args| {
let cam = self.camera(args.dt);
self.position = cam.position;
});
let &mut FirstPerson {
ref mut yaw,
ref mut pitch,
ref mut keys,
ref mut direction,
ref mut velocity,
ref settings,
..
} = self;
let pi: T = Radians::_180();
let _0 = T::zero();
let _1 = T::one();
let _2 = _1 + _1;
let _3 = _2 + _1;
let _4 = _3 + _1;
let _360 = T::from_isize(360);
let sqrt2 = _2.sqrt();
e.mouse_relative(|dx, dy| {
let dx = T::from_f64(dx) * settings.mouse_sensitivity_horizontal;
let dy = T::from_f64(dy) * settings.mouse_sensitivity_vertical;
*yaw = (*yaw - dx / _360 * pi / _4) % (_2 * pi);
*pitch = *pitch + dy / _360 * pi / _4;
*pitch = (*pitch).min(pi / _2).max(-pi / _2);
});
e.press(|button| {
let (dx, dy, dz) = (direction[0], direction[1], direction[2]);
let sgn = |x: T| if x == _0 { _0 } else { x.signum() };
let mut set = |k, x: T, y: T, z: T| {
let (x, z) = (sgn(x), sgn(z));
let (x, z) = if x != _0 && z != _0 {
(x / sqrt2, z / sqrt2)
} else {
(x, z)
};
*direction = [x, y, z];
keys.insert(k);
};
match button {
x if x == settings.move_forward_button =>
set(MOVE_FORWARD, -_1, dy, dz),
x if x == settings.move_backward_button =>
set(MOVE_BACKWARD, _1, dy, dz),
x if x == settings.strafe_left_button =>
set(STRAFE_LEFT, dx, dy, _1),
x if x == settings.strafe_right_button =>
set(STRAFE_RIGHT, dx, dy, -_1),
x if x == settings.fly_up_button =>
set(FLY_UP, dx, _1, dz),
x if x == settings.fly_down_button =>
set(FLY_DOWN, dx, -_1, dz),
x if x == settings.move_faster_button => *velocity = _2,
_ => {}
}
});
e.release(|button| {
let (dx, dy, dz) = (direction[0], direction[1], direction[2]);
let sgn = |x: T| if x == _0 { _0 } else { x.signum() };
let mut set = |x: T, y: T, z: T| {
let (x, z) = (sgn(x), sgn(z));
let (x, z) = if x != _0 && z != _0 {
(x / sqrt2, z / sqrt2)
} else {
(x, z)
};
*direction = [x, y, z];
};
let mut release = |key, rev_key, rev_val| {
keys.remove(key);
if keys.contains(rev_key) { rev_val } else { _0 }
};
match button {
x if x == settings.move_forward_button =>
set(release(MOVE_FORWARD, MOVE_BACKWARD, _1), dy, dz),
x if x == settings.move_backward_button =>
set(release(MOVE_BACKWARD, MOVE_FORWARD, -_1), dy, dz),
x if x == settings.strafe_left_button =>
set(dx, dy, release(STRAFE_LEFT, STRAFE_RIGHT, -_1)),
x if x == settings.strafe_right_button =>
set(dx, dy, release(STRAFE_RIGHT, STRAFE_LEFT, _1)),
x if x == settings.fly_up_button =>
set(dx, release(FLY_UP, FLY_DOWN, -_1), dz),
x if x == settings.fly_down_button =>
set(dx, release(FLY_DOWN, FLY_UP, _1), dz),
x if x == settings.move_faster_button => *velocity = _1,
_ => {}
}
});
}
}