Crate calc_graph[][src]

Use this crate to split a calculation into related sub-calculations, known as nodes.

You can push information from outside into one or more source nodes, and you can read results from one or more output nodes. Values are only calculated as they're needed, and cached as long as their inputs don't change. This means that recalculations are efficient when you only change some of the inputs, and if you don't request the value from an output node, its value is never calculated.

To structure your calculation as a graph:

  1. Create a Graph object: let graph = Graph::new().
  2. Define one or more source nodes for your inputs: let mut source = graph.source(initial_value);.
  3. Call Node::map, Node::zip and related methods to define new nodes whose values are calculated from other nodes: let mut output = source.map(|n| n + 1);.
  4. Read values from the output nodes: assert_eq!(initial_value + 1, output.get_mut()).
  5. As needed, push new values into your source nodes (call source.set(next_value)) and re-read your output nodes.

Sharing

Func nodes (created by Node::map, Node::zip and related methods) own their inputs (precedent nodes). When you have a node that acts as an input to two or more func nodes, you need to use let input_node = input_node.shared() first. This shared node can then be used multiple times via input_node.clone().

You can have multiple Graph objects in the same program, but when you define a new node, its precedents must come from the same graph.

Boxing

A Node object remembers the full type information of its precedent nodes as well as the closure used to calculate its value. This means that the name of the Node type can be very long, or even impossible to write in the source code. In this situation you can use let output_node: BoxNode<i32> = input_node.map(|n| n + 1).boxed();.

A call to boxed() is also needed if you want a variable that can hold either one or another node; these nodes can have different concrete types, and calling boxed() on each of them gives you a pair of nodes that have the same type.

Threading

Node<Source>, SharedNode and BoxedNode objects are Send and Sync, meaning they can be passed between threads. Calculations are performed on the thread that calls node.get(); calculations are not parallelised automatically, although you can read separate output nodes from separate threads, even if they share parts of the same graph as inputs.

Structs

Const

Calculates a node's value by returning the same value every time.

Func1

Calculates a value from another node.

Func2

Calculates a value from 2 nodes.

Func3

Calculates a value from 3 nodes.

Func4

Calculates a value from 4 nodes.

Func5

Calculates a value from 5 nodes.

Func6

Calculates a value from 6 nodes.

Func7

Calculates a value from 7 nodes.

Func8

Calculates a value from 8 nodes.

Graph

Returns new Node<Source> objects, which act as inputs to the rest of the graph.

Lazy

Calculates a node's value by calling a function on demand and caching the result.

Node

Represents a value within the graph.

Source

Holds a value that can be updated directly from outside the graph.

Traits

Calc

Calculates a node's value.

Functions

const_

Returns a node whose value never changes.

lazy

Returns a node whose value is calculated once on demand and cached.

Type Definitions

BoxNode

A node returned by Node::boxed.

SharedNode

A node returned by Node::shared.