1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
// Cadence - An extensible Statsd client for Rust!
//
// Copyright 2015-2017 TSH Labs
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.


//! An extensible Statsd client for Rust!
//!
//! [Statsd](https://github.com/etsy/statsd) is a network server that listens for
//! metrics (things like counters and timers) sent over UDP and sends aggregates of
//! these metrics to a backend service of some kind (often
//! [Graphite](http://graphite.readthedocs.org/)).
//!
//! Cadence is a client written in Rust for interacting with a Statsd server. You
//! might want to emit metrics (using Cadence, sending them to a Statsd server) in
//! your Rust server application.
//!
//! For example, if you are running a Rust web service you might want to record:
//!
//! * Number of succesful requests
//! * Number of error requests
//! * Time taken for each request
//!
//! Cadence is a flexible and easy way to do this!
//!
//! ## Features
//!
//! * Support for emitting counters, timers, histograms, gauges, and meters to Statsd over UDP.
//! * Support for alternate backends via the `MetricSink` trait.
//! * A simple yet flexible API for sending metrics.
//!
//! ## Install
//!
//! To make use of Cadence in your project, add it as a dependency in your
//! `Cargo.toml` file.
//!
//! ``` toml
//! [dependencies]
//! cadence = "x.y.z"
//! ```
//!
//! Then, link to it in your library or application.
//!
//! ``` rust,no_run
//! // bin.rs or lib.rs
//! extern crate cadence;
//!
//! // rest of your library or application
//! ```
//!
//! ## Usage
//!
//! Some examples of how to use Cadence are shown below. The examples start
//! simple and work up to how you should be using Cadence in a production
//! application.
//!
//! ### Simple Use
//!
//! Simple usage of Cadence is shown below. In this example, we just import
//! the client, create an instance that will write to some imaginary metrics
//! server, and send a few metrics.
//!
//! ``` rust,no_run
//! // Import the client.
//! use cadence::prelude::*;
//! use cadence::{StatsdClient, UdpMetricSink, DEFAULT_PORT};
//!
//! // Create client that will write to the given host over UDP.
//! //
//! // Note that you'll probably want to actually handle any errors creating
//! // the client when you use it for real in your application. We're just
//! // using .unwrap() here since this is an example!
//! let host = ("metrics.example.com", DEFAULT_PORT);
//! let client = StatsdClient::<UdpMetricSink>::from_udp_host(
//!     "my.metrics", host).unwrap();
//!
//! // Emit metrics!
//! client.incr("some.counter");
//! client.time("some.methodCall", 42);
//! client.gauge("some.thing", 7);
//! client.meter("some.value", 5);
//! ```
//!
//! ### Buffered UDP Sink
//!
//! While sending a metric over UDP is very fast, the overhead of frequent
//! network calls can start to add up. This is especially true if you are
//! writing a high performance application that emits a lot of metrics.
//!
//! To make sure that metrics aren't interfering with the performance of
//! your application, you may want to use a `MetricSink` implementation that
//! buffers multiple metrics before sending them in a single network
//! operation. For this, there's `BufferedUdpMetricSink`. An example of
//! using this sink is given below.
//!
//! ``` rust,no_run
//! use std::net::UdpSocket;
//! use cadence::prelude::*;
//! use cadence::{StatsdClient, BufferedUdpMetricSink, DEFAULT_PORT};
//!
//! let socket = UdpSocket::bind("0.0.0.0:0").unwrap();
//! socket.set_nonblocking(true).unwrap();
//!
//! let host = ("metrics.example.com", DEFAULT_PORT);
//! let sink = BufferedUdpMetricSink::from(host, socket).unwrap();
//! let client = StatsdClient::from_sink("my.prefix", sink);
//!
//! client.count("my.counter.thing", 29);
//! client.time("my.service.call", 214);
//! client.incr("some.event");
//! ```
//!
//! As you can see, using this buffered UDP sink is no more complicated
//! than using the regular, non-buffered, UDP sink.
//!
//! The only downside to this sink is that metrics aren't written to the
//! Statsd server until the buffer is full. If you have a busy application
//! that is constantly emitting metrics, this shouldn't be a problem.
//! However, if your application only occasionally emits metrics, this sink
//! might result in the metrics being delayed for a little while until the
//! buffer fills.
//!
//! ### Queuing Asynchronous Metric Sink
//!
//! To make sure emitting metrics doesn't interfere with the performance
//! of your application (even though emitting metrics is generally quite
//! fast), it's probably a good idea to make sure metrics are emitted in
//! in a different thread than your application thread.
//!
//! To allow you do this, there is `QueuingMetricSink`. This sink allows
//! you to wrap any other metric sink and send metrics to it via a queue,
//! as it emits metrics in another thread, asynchronously from the flow of
//! your application.
//!
//! The requirements for the wrapped metric sink are that it is thread
//! safe, meaning that it implements the `Send` and `Sync` traits. If
//! you're using the `QueuingMetricSink` with another sink from Cadence,
//! you don't need to worry: they are all thread safe.
//!
//! An example of using the `QueuingMetricSink` to wrap a buffered UDP
//! metric sink is given below. This is the preferred way to use Cadence
//! in production.
//!
//! ``` rust,no_run
//! use std::net::UdpSocket;
//! use cadence::prelude::*;
//! use cadence::{StatsdClient, QueuingMetricSink, BufferedUdpMetricSink,
//!               DEFAULT_PORT};
//!
//! let socket = UdpSocket::bind("0.0.0.0:0").unwrap();
//! socket.set_nonblocking(true).unwrap();
//!
//! let host = ("metrics.example.com", DEFAULT_PORT);
//! let udp_sink = BufferedUdpMetricSink::from(host, socket).unwrap();
//! let queuing_sink = QueuingMetricSink::from(udp_sink);
//! let client = StatsdClient::from_sink("my.prefix", queuing_sink);
//!
//! client.count("my.counter.thing", 29);
//! client.time("my.service.call", 214);
//! client.incr("some.event");
//! ```
//!
//! ### Counted, Timed, Gauged, Metered, Histogrammed, and MetricClient Traits
//!
//! Each of the methods that the Cadence `StatsdClient` struct uses to send
//! metrics are implemented as a trait. There is also a trait that combines
//! all of these other traits. If we want, we can just use one of the trait
//! types to refer to the client instance. This might be useful to you if
//! you'd like to swap out the actual Cadence client with a dummy version
//! when you are unit testing your code or want to abstract away all the
//! implementation details of the client being used behind a trait and
//! pointer.
//!
//! Each of these traits are exported in the prelude module. They are also
//! available in the main module but aren't typically used like that.
//!
//! ``` rust,no_run
//! use cadence::prelude::*;
//! use cadence::{StatsdClient, UdpMetricSink, DEFAULT_PORT};
//!
//!
//! pub struct User {
//!     id: u64,
//!     username: String,
//!     email: String
//! }
//!
//!
//! // Here's a simple DAO (Data Access Object) that doesn't do anything but
//! // uses a metric client to keep track of the number of times the
//! // 'getUserById' method gets called.
//! pub struct MyUserDao {
//!     metrics: Box<MetricClient>
//! }
//!
//!
//! impl MyUserDao {
//!     // Create a new instance that will use the StatsdClient
//!     pub fn new<T: MetricClient + 'static>(metrics: T) -> MyUserDao {
//!         MyUserDao { metrics: Box::new(metrics) }
//!     }
//!
//!     /// Get a new user by their ID
//!     pub fn get_user_by_id(&self, id: u64) -> Option<User> {
//!         self.metrics.incr("getUserById");
//!         None
//!     }
//! }
//!
//!
//! // Create a new Statsd client that writes to "metrics.example.com"
//! let host = ("metrics.example.com", DEFAULT_PORT);
//! let metrics = StatsdClient::<UdpMetricSink>::from_udp_host(
//!     "counter.example", host).unwrap();
//!
//! // Create a new instance of the DAO that will use the client
//! let dao = MyUserDao::new(metrics);
//!
//! // Try to lookup a user by ID!
//! match dao.get_user_by_id(123) {
//!     Some(u) => println!("Found a user!"),
//!     None => println!("No user!")
//! };
//! ```
//!
//! ### Custom Metric Sinks
//!
//! The Cadence `StatsdClient` uses implementations of the `MetricSink`
//! trait to send metrics to a metric server. Most users of the Candence
//! library probably want to use the `QueuingMetricSink` wrapping an instance
//! of the `BufferedMetricSink`.
//!
//! However, maybe you want to do something not covered by an existing sink.
//! An example of creating a custom sink is below.
//!
//! ``` rust,no_run
//! use std::io;
//! use cadence::prelude::*;
//! use cadence::{StatsdClient, MetricSink, DEFAULT_PORT};
//!
//! pub struct MyMetricSink;
//!
//!
//! impl MetricSink for MyMetricSink {
//!     fn emit(&self, metric: &str) -> io::Result<usize> {
//!         // Your custom metric sink implementation goes here!
//!         Ok(0)
//!     }
//! }
//!
//!
//! let sink = MyMetricSink;
//! let client = StatsdClient::from_sink("my.prefix", sink);
//!
//! client.count("my.counter.thing", 42);
//! client.time("my.method.time", 25);
//! client.incr("some.other.counter");
//! ```
//!
//! ### Custom UDP Socket
//!
//! Most users of the Cadence `StatsdClient` will be using it to send metrics
//! over a UDP socket. If you need to customize the socket, for example you
//! want to use the socket in blocking mode but set a write timeout, you can
//! do that as demonstrated below.
//!
//! ``` rust,no_run
//! use std::net::UdpSocket;
//! use std::time::Duration;
//! use cadence::prelude::*;
//! use cadence::{StatsdClient, UdpMetricSink, DEFAULT_PORT};
//!
//! let socket = UdpSocket::bind("0.0.0.0:0").unwrap();
//! socket.set_write_timeout(Some(Duration::from_millis(1))).unwrap();
//!
//! let host = ("metrics.example.com", DEFAULT_PORT);
//! let sink = UdpMetricSink::from(host, socket).unwrap();
//! let client = StatsdClient::from_sink("my.prefix", sink);
//!
//! client.count("my.counter.thing", 29);
//! client.time("my.service.call", 214);
//! client.incr("some.event");
//! ```
//!


extern crate crossbeam;
#[macro_use]
extern crate threadpool;


pub const DEFAULT_PORT: u16 = 8125;


pub use self::client::{Counted, Timed, Gauged, Metered, Histogrammed,
                       MetricClient, StatsdClient};


pub use self::sinks::{MetricSink, NopMetricSink, UdpMetricSink,
                      BufferedUdpMetricSink};


pub use self::sinks::threadpool::AsyncMetricSink;
pub use self::sinks::crossbeam::QueuingMetricSink;


pub use self::types::{MetricResult, MetricError, ErrorKind, Counter, Timer,
                      Gauge, Meter, Histogram};


pub mod prelude;
mod client;
mod io;
mod sinks;
mod types;