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use core_graphics::geometry::CGRect;
use objc::runtime::Object;
use objc::{class, msg_send, sel, sel_impl};
use objc_id::Id;
use crate::foundation::id;
use crate::geometry::Rect;
mod delegate;
pub(crate) use delegate::*;
mod config;
pub use config::SceneConfig;
mod enums;
pub use enums::*;
mod traits;
pub use traits::*;
mod options;
pub use options::*;
mod session;
pub use session::*;
#[derive(Debug)]
pub struct Scene(pub Id<Object>);
impl Scene {
pub fn with(scene: id) -> Self {
Scene(unsafe { Id::from_ptr(scene) })
}
pub fn get_bounds(&self) -> Rect {
unsafe {
let coordinate_space: id = msg_send![&*self.0, coordinateSpace];
let rect: CGRect = msg_send![coordinate_space, bounds];
rect
}
.into()
}
pub fn into_inner(mut self) -> id {
&mut *self.0
}
}