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//! Wraps `NSView` and `UIView` across platforms.
//!
//! This implementation errs towards the `UIView` side of things, and mostly acts as a wrapper to
//! bring `NSView` to the modern era. It does this by flipping the coordinate system to be what
//! people expect in 2020, and layer-backing all views by default.
//!
//! Views implement Autolayout, which enable you to specify how things should appear on the screen.
//!
//! ```rust,no_run
//! use cacao::color::Color;;
//! use cacao::layout::{Layout, LayoutConstraint};
//! use cacao::view::View;
//! use cacao::appkit::window::{Window, WindowDelegate};
//!
//! #[derive(Default)]
//! struct AppWindow {
//!     content: View,
//!     red: View,
//!     window: Window
//! }
//!
//! impl WindowDelegate for AppWindow {
//!     const NAME: &'static str = "WindowDelegate";
//!     fn did_load(&mut self, window: Window) {
//!         window.set_minimum_content_size(300., 300.);
//!         self.window = window;
//!
//!         self.red.set_background_color(Color::rgb(224, 82, 99));
//!         self.content.add_subview(&self.red);
//!
//!         self.window.set_content_view(&self.content);
//!
//!         LayoutConstraint::activate(&[
//!             self.red.top.constraint_equal_to(&self.content.top).offset(16.),
//!             self.red.leading.constraint_equal_to(&self.content.leading).offset(16.),
//!             self.red.trailing.constraint_equal_to(&self.content.trailing).offset(-16.),
//!             self.red.bottom.constraint_equal_to(&self.content.bottom).offset(-16.),
//!         ]);
//!     }
//! }
//! ```
//!
//! For more information on Autolayout, view the module or check out the examples folder.

use objc::runtime::{Class, Object};
use objc::{msg_send, sel, sel_impl};
use objc_id::ShareId;

use crate::color::Color;
use crate::foundation::{id, nil, NSArray, NSString, NO, YES};
use crate::layout::Layout;
use crate::objc_access::ObjcAccess;
use crate::pasteboard::PasteboardType;
use crate::utils::properties::ObjcProperty;

#[cfg(feature = "autolayout")]
use crate::layout::{LayoutAnchorDimension, LayoutAnchorX, LayoutAnchorY};

#[cfg(feature = "appkit")]
mod appkit;

#[cfg(feature = "appkit")]
use appkit::{register_scrollview_class, register_scrollview_class_with_delegate};

//#[cfg(feature = "uikit")]
//mod ios;

//#[cfg(feature = "uikit")]
//use ios::{register_view_class, register_view_class_with_delegate};

mod traits;
pub use traits::ScrollViewDelegate;

pub(crate) static SCROLLVIEW_DELEGATE_PTR: &str = "rstScrollViewDelegatePtr";

/// A helper method for instantiating view classes and applying default settings to them.
fn allocate_view(registration_fn: fn() -> *const Class) -> id {
    unsafe {
        let view: id = msg_send![registration_fn(), new];

        #[cfg(feature = "autolayout")]
        let _: () = msg_send![view, setTranslatesAutoresizingMaskIntoConstraints: NO];

        #[cfg(feature = "appkit")]
        {
            let _: () = msg_send![view, setDrawsBackground: NO];
            let _: () = msg_send![view, setWantsLayer: YES];
            let _: () = msg_send![view, setBorderType:0];
            let _: () = msg_send![view, setHorizontalScrollElasticity:1];
            let _: () = msg_send![view, setHasVerticalScroller: YES];
        }

        view
    }
}

/// A clone-able handler to a `NS/UIScrollView` reference in the Objective C runtime.
#[derive(Debug)]
pub struct ScrollView<T = ()> {
    /// A pointer to the Objective-C runtime view controller.
    pub objc: ObjcProperty,

    /// A pointer to the delegate for this view.
    pub delegate: Option<Box<T>>,

    /// A pointer to the Objective-C runtime top layout constraint.
    #[cfg(feature = "autolayout")]
    pub top: LayoutAnchorY,

    /// A pointer to the Objective-C runtime leading layout constraint.
    #[cfg(feature = "autolayout")]
    pub leading: LayoutAnchorX,

    /// A pointer to the Objective-C runtime left layout constraint.
    #[cfg(feature = "autolayout")]
    pub left: LayoutAnchorX,

    /// A pointer to the Objective-C runtime trailing layout constraint.
    #[cfg(feature = "autolayout")]
    pub trailing: LayoutAnchorX,

    /// A pointer to the Objective-C runtime right layout constraint.
    #[cfg(feature = "autolayout")]
    pub right: LayoutAnchorX,

    /// A pointer to the Objective-C runtime bottom layout constraint.
    #[cfg(feature = "autolayout")]
    pub bottom: LayoutAnchorY,

    /// A pointer to the Objective-C runtime width layout constraint.
    #[cfg(feature = "autolayout")]
    pub width: LayoutAnchorDimension,

    /// A pointer to the Objective-C runtime height layout constraint.
    #[cfg(feature = "autolayout")]
    pub height: LayoutAnchorDimension,

    /// A pointer to the Objective-C runtime center X layout constraint.
    #[cfg(feature = "autolayout")]
    pub center_x: LayoutAnchorX,

    /// A pointer to the Objective-C runtime center Y layout constraint.
    #[cfg(feature = "autolayout")]
    pub center_y: LayoutAnchorY
}

impl Default for ScrollView {
    fn default() -> Self {
        ScrollView::new()
    }
}

impl ScrollView {
    /// Returns a default `View`, suitable for
    pub fn new() -> Self {
        let view = allocate_view(register_scrollview_class);

        ScrollView {
            delegate: None,

            #[cfg(feature = "autolayout")]
            top: LayoutAnchorY::top(view),

            #[cfg(feature = "autolayout")]
            left: LayoutAnchorX::left(view),

            #[cfg(feature = "autolayout")]
            leading: LayoutAnchorX::leading(view),

            #[cfg(feature = "autolayout")]
            right: LayoutAnchorX::right(view),

            #[cfg(feature = "autolayout")]
            trailing: LayoutAnchorX::trailing(view),

            #[cfg(feature = "autolayout")]
            bottom: LayoutAnchorY::bottom(view),

            #[cfg(feature = "autolayout")]
            width: LayoutAnchorDimension::width(view),

            #[cfg(feature = "autolayout")]
            height: LayoutAnchorDimension::height(view),

            #[cfg(feature = "autolayout")]
            center_x: LayoutAnchorX::center(view),

            #[cfg(feature = "autolayout")]
            center_y: LayoutAnchorY::center(view),

            objc: ObjcProperty::retain(view)
        }
    }
}

impl<T> ScrollView<T>
where
    T: ScrollViewDelegate + 'static
{
    /// Initializes a new View with a given `ViewDelegate`. This enables you to respond to events
    /// and customize the view as a module, similar to class-based systems.
    pub fn with(delegate: T) -> ScrollView<T> {
        let mut delegate = Box::new(delegate);

        let view = allocate_view(register_scrollview_class_with_delegate::<T>);
        unsafe {
            let ptr: *const T = &*delegate;
            (&mut *view).set_ivar(SCROLLVIEW_DELEGATE_PTR, ptr as usize);
        };

        let mut view = ScrollView {
            delegate: None,

            #[cfg(feature = "autolayout")]
            top: LayoutAnchorY::top(view),

            #[cfg(feature = "autolayout")]
            left: LayoutAnchorX::left(view),

            #[cfg(feature = "autolayout")]
            leading: LayoutAnchorX::leading(view),

            #[cfg(feature = "autolayout")]
            right: LayoutAnchorX::right(view),

            #[cfg(feature = "autolayout")]
            trailing: LayoutAnchorX::trailing(view),

            #[cfg(feature = "autolayout")]
            bottom: LayoutAnchorY::bottom(view),

            #[cfg(feature = "autolayout")]
            width: LayoutAnchorDimension::width(view),

            #[cfg(feature = "autolayout")]
            height: LayoutAnchorDimension::height(view),

            #[cfg(feature = "autolayout")]
            center_x: LayoutAnchorX::center(view),

            #[cfg(feature = "autolayout")]
            center_y: LayoutAnchorY::center(view),

            objc: ObjcProperty::retain(view)
        };

        (&mut delegate).did_load(view.clone_as_handle());
        view.delegate = Some(delegate);
        view
    }
}

impl<T> ScrollView<T> {
    /// An internal method that returns a clone of this object, sans references to the delegate or
    /// callback pointer. We use this in calling `did_load()` - implementing delegates get a way to
    /// reference, customize and use the view but without the trickery of holding pieces of the
    /// delegate - the `View` is the only true holder of those.
    pub(crate) fn clone_as_handle(&self) -> ScrollView {
        ScrollView {
            delegate: None,

            #[cfg(feature = "autolayout")]
            top: self.top.clone(),

            #[cfg(feature = "autolayout")]
            leading: self.leading.clone(),

            #[cfg(feature = "autolayout")]
            left: self.left.clone(),

            #[cfg(feature = "autolayout")]
            trailing: self.trailing.clone(),

            #[cfg(feature = "autolayout")]
            right: self.right.clone(),

            #[cfg(feature = "autolayout")]
            bottom: self.bottom.clone(),

            #[cfg(feature = "autolayout")]
            width: self.width.clone(),

            #[cfg(feature = "autolayout")]
            height: self.height.clone(),

            #[cfg(feature = "autolayout")]
            center_x: self.center_x.clone(),

            #[cfg(feature = "autolayout")]
            center_y: self.center_y.clone(),

            objc: self.objc.clone()
        }
    }

    /// Call this to set the background color for the backing layer.
    pub fn set_background_color<C: AsRef<Color>>(&self, color: C) {
        // @TODO: This is wrong.
        self.objc.with_mut(|obj| unsafe {
            let color = color.as_ref().cg_color();
            let layer: id = msg_send![obj, layer];
            let _: () = msg_send![layer, setBackgroundColor: color];
        });
    }
}

impl<T> ObjcAccess for ScrollView<T> {
    fn with_backing_obj_mut<F: Fn(id)>(&self, handler: F) {
        self.objc.with_mut(handler);
    }

    fn get_from_backing_obj<F: Fn(&Object) -> R, R>(&self, handler: F) -> R {
        self.objc.get(handler)
    }
}

impl<T> Layout for ScrollView<T> {}

impl<T> Drop for ScrollView<T> {
    /// A bit of extra cleanup for delegate callback pointers. If the originating `View` is being
    /// dropped, we do some logic to clean it all up (e.g, we go ahead and check to see if
    /// this has a superview (i.e, it's in the heirarchy) on the AppKit side. If it does, we go
    /// ahead and remove it - this is intended to match the semantics of how Rust handles things).
    ///
    /// There are, thankfully, no delegates we need to break here.
    fn drop(&mut self) {
        /*if self.delegate.is_some() {
            unsafe {
                let superview: id = msg_send![&*self.objc, superview];
                if superview != nil {
                    let _: () = msg_send![&*self.objc, removeFromSuperview];
                }
            }
        }*/
    }
}