[][src]Struct c2::Manifold

pub struct Manifold(_);

Contains the data necessary for collision resolution

Implementations

impl Manifold[src]

pub fn count(self) -> i32[src]

pub fn depths(self) -> [f32; 2][src]

pub fn contact_points(self) -> [Vec2; 2][src]

pub fn normal(self) -> Vec2[src]

Points from the first shape to the second

Trait Implementations

impl Clone for Manifold[src]

impl Copy for Manifold[src]

impl Debug for Manifold[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.