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// Copyright (c) 2020 - Jonathan De Wachter // // This source file is part of the Byteplug framework which is released under the MIT license. // Please refer to the LICENSE file that can be found at the root of the project directory. // // Written by Jonathan De Wachter <dewachter.jonathan@gmail.com>, January 2020 //! # Byteplug - Minimalistic Multimedia Library //! //! **Byteplug** is a multimedia library for the Rust language which aims to //! provide a decent framework with minimal set of tools to write applications //! (or games) for desktop (or mobile). This is in the same essence as the SDL //! and SFML frameworks. //! //! While it appears to cover many areas (animation, graphical user interface, //! etc.), it actually provides the bare minimum functionnalities and each tool //! is carefully crafted to work together, to be extended and to integrate well //! with external libraries. For instance, if you had a bad experience with the //! thousands of poorly designed GUI toolkits out there, you might be plaisantly //! surprised by the **widget module** which implements the core logic without //! defining any default appearance, and leaves you with a ready-to-implement //! environment to create the next full-fledged GUI framework like GTK or Qt. //! //! # Showcase sample //! //! This sample showcases how to create a single-window cross-platform //! application. //! //! ``` //! // To be written... //! ``` //! //! It was heavily inspired by similar frameworks (like SFML) and other //! extensions developed by the community (Thor) coupled with my decade of //! experience in the field of video games and my obsession for perfection. //! //! I'm open to suggestions and contributions. I would gladly discuss every //! design decisions that were taken and adjust the framework accordingly. #[link(name="GLESv2")] extern {} pub mod image; pub mod audio; pub mod video; pub mod geometry; pub mod draw; pub mod animation; pub mod controller; pub mod application; pub mod widget; #[cfg(test)] mod tests { #[test] fn it_works() { assert_eq!(2 + 2, 4); } }