[][src]Struct bwapi_wrapper::BWAPI_PlayerInterface

#[repr(C)]pub struct BWAPI_PlayerInterface {
    pub _base: BWAPI_Interface,
}
The Player represents a unique controller in the game. Each player in a match will have his or her own player instance. There is also a neutral player which owns all the neutral units (such as mineral patches and vespene geysers).

@see Playerset, PlayerType, Race @ingroup Interface

Fields

_base: BWAPI_Interface

Trait Implementations

impl Debug for BWAPI_PlayerInterface[src]

impl Default for BWAPI_PlayerInterface[src]

impl Eq for BWAPI_PlayerInterface[src]

impl Hash for BWAPI_PlayerInterface[src]

impl PartialEq<BWAPI_PlayerInterface> for BWAPI_PlayerInterface[src]

impl StructuralEq for BWAPI_PlayerInterface[src]

impl StructuralPartialEq for BWAPI_PlayerInterface[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.