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use bwapi_sys as sys;
use string::BwString;
use iterator::BwIterator;
use unit::Unit;
use from_raw::FromRaw;
use color::Color;

use std::os::raw::c_void as void;

pub struct Player(*mut sys::Player);

impl Player {
    pub fn name(&self) -> BwString {
        unsafe {
            let name = sys::Player_getName(self.0);
            BwString::from_raw(name as *mut void)
        }
    }

    pub fn units(&self) -> Box<Iterator<Item=Unit>> {
        unsafe {
            let iter = sys::Player_getUnits(self.0) as *mut sys::Iterator;
            Box::new(BwIterator::from(iter))
        }
    }

    pub fn start_location(&self) -> sys::TilePosition {
        unsafe {
            sys::Player_getStartLocation(self.0)
        }
    }

    pub fn color(&self) -> Color {
        let color = unsafe { sys::Player_getColor(self.0) };
        color.into()
    }
}

impl FromRaw for Player {
    unsafe fn from_raw(raw: *mut void) -> Player {
        assert!(!raw.is_null());
        Player(raw as *mut sys::Player)
    }
}