[−][src]Crate buttons
This is simple Rust crate for managing and querying input state.
It treats the mouse and keyboard as an immutable data structure that you can query to find which keys and buttons are pressed (or where the pointer is).
The core data structures of Mouse
and Keyboard
are generic, in theory
supporting multiple windowing libraries. You can roll your own, or you can
enable the winit-support
which has factory methods to easily create
a Mouse
and Keyboard
which work with the winit
library.
As stated, the mouse and keyboard are immutable. To track input changes,
each provide a begin_frame_input
method which return an object you can
make changes to for the frame.
Examples
let mut keyboard = buttons::winit_support::keyboard(); let mut mouse = buttons::winit_support::mouse(); // Track input { let mut keyboard_input = keyboard.begin_frame_input(); let mut mouse_input = mouse.begin_frame_input(); events_loop.poll_events(|event| { if let Event::WindowEvent { event, .. } = event { keyboard_input.handle_event(&event); mouse_input.handle_event(&event); } }); } // Check state if keyboard.pressed(VirtualKeyCode::Escape) || mouse.released(MouseButton::Right) { // Do something }
Modules
winit_support |
Structs
Keyboard | A structure representing the current state of a keyboard. |
KeyboardInput | An object that has methods for registering keyboard inputs this frame.
It must be dropped before the underlying |
Mouse | A structure representing the current state of a mouse. |
MouseInput | An object that has methods for registering mouse inputs this frame.
It must be dropped before the underlying |
Traits
Event | A trait for events that can modify input state. |