Struct burn_wgpu::Wgpu

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pub struct Wgpu<G = AutoGraphicsApi, F = f32, I = i32>where
    G: GraphicsApi,
    F: FloatElement,
    I: IntElement,{ /* private fields */ }
Expand description

Tensor backend that uses the wgpu crate for executing GPU compute shaders.

This backend can target multiple graphics APIs, including:

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impl<G, F, I> ActivationOps<Wgpu<G, F, I>> for Wgpu<G, F, I>where G: GraphicsApi + 'static, F: FloatElement, I: IntElement,

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fn relu<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Applies the ReLU activation function. Read more
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fn relu_backward<const D: usize>( output: <B as Backend>::TensorPrimitive<D>, grad: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<D>

Applies the ReLU activation function backward. Read more
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fn gelu<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<D>

Applies the Gelu activation function. Read more
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fn gelu_backward<const D: usize>( x: <B as Backend>::TensorPrimitive<D>, grad: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<D>

Applies the Gelu activation function backward. Read more
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impl<G: GraphicsApi + 'static, F: FloatElement, I: IntElement> Backend for Wgpu<G, F, I>

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type Device = WgpuDevice

Device type.
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type FullPrecisionBackend = Wgpu<G>

Pointer to another backend that have a full precision float element type
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type FullPrecisionElem = f32

Full precision float element type.
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type FloatElem = F

Float element type.
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type IntElem = I

Int element type.
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type TensorPrimitive<const D: usize> = WgpuTensor<F, D>

Tensor primitive to be used for all float operations.
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type IntTensorPrimitive<const D: usize> = WgpuTensor<I, D>

Tensor primitive to be used for all int operations.
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type BoolTensorPrimitive<const D: usize> = WgpuTensor<u32, D>

Tensor primitive to be used for all bool operations.
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fn name() -> String

Name of the backend.
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fn seed(seed: u64)

Seed the backend.
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fn ad_enabled() -> bool

If autodiff is enabled.
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fn sync(device: &Self::Device)

Sync the backend, ensure that all computation are finished.
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impl<G, F, I> BoolTensorOps<Wgpu<G, F, I>> for Wgpu<G, F, I>where G: GraphicsApi + 'static, F: FloatElement, I: IntElement,

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fn bool_empty<const D: usize>( shape: Shape<D>, device: &Device<Self> ) -> BoolTensor<Self, D>

Creates a new bool tensor. Read more
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fn bool_shape<const D: usize>(tensor: &BoolTensor<Self, D>) -> Shape<D>

Returns the shape of the tensor. Read more
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fn bool_into_data<const D: usize>( tensor: BoolTensor<Self, D> ) -> Reader<Data<bool, D>>

Converts the tensor to a data structure. Read more
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fn bool_from_data<const D: usize>( data: Data<bool, D>, device: &Device<Self> ) -> BoolTensor<Self, D>

Creates a tensor from the data structure. Read more
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fn bool_into_int<const D: usize>( tensor: BoolTensor<Self, D> ) -> IntTensor<Self, D>

Converts bool tensor to int tensor. Read more
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fn bool_device<const D: usize>(tensor: &BoolTensor<Self, D>) -> Device<Self>

Gets the device of the tensor. Read more
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fn bool_to_device<const D: usize>( tensor: BoolTensor<Self, D>, device: &Device<Self> ) -> BoolTensor<Self, D>

Moves the tensor to the device.
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fn bool_reshape<const D1: usize, const D2: usize>( tensor: BoolTensor<Self, D1>, shape: Shape<D2> ) -> BoolTensor<Self, D2>

Reshapes the tensor. Read more
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fn bool_slice<const D1: usize, const D2: usize>( tensor: BoolTensor<Self, D1>, ranges: [Range<usize>; D2] ) -> BoolTensor<Self, D1>

Gets the values from the tensor for the given ranges. Read more
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fn bool_slice_assign<const D1: usize, const D2: usize>( tensor: BoolTensor<Self, D1>, ranges: [Range<usize>; D2], value: BoolTensor<Self, D1> ) -> BoolTensor<Self, D1>

Sets the values in the tensor for the given ranges. Read more
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fn bool_cat<const D: usize>( tensors: Vec<BoolTensor<Self, D>>, dim: usize ) -> BoolTensor<Self, D>

Concatenates the tensors along the given dimension. Read more
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fn bool_equal<const D: usize>( lhs: BoolTensor<Self, D>, rhs: BoolTensor<Self, D> ) -> BoolTensor<Self, D>

Equates the two tensors. Read more
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fn bool_not<const D: usize>(tensor: BoolTensor<Self, D>) -> BoolTensor<Self, D>

Inverses boolean values. Read more
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fn bool_into_float<const D: usize>( tensor: BoolTensor<Self, D> ) -> FloatTensor<Self, D>

Converts bool tensor to float tensor. Read more
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fn bool_swap_dims<const D: usize>( tensor: BoolTensor<Self, D>, dim1: usize, dim2: usize ) -> <Wgpu<G, F, I> as Backend>::BoolTensorPrimitive<D>

Swaps two dimensions of a bool tensor. Read more
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fn bool_to_data<const D: usize>( tensor: &<B as Backend>::BoolTensorPrimitive<D> ) -> Reader<Data<bool, D>>

Gets the data from the tensor. Read more
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fn bool_repeat<const D: usize>( tensor: <B as Backend>::BoolTensorPrimitive<D>, dim: usize, times: usize ) -> <B as Backend>::BoolTensorPrimitive<D>

Repeats one dimension of the tensor a given number of times along that dimension. Read more
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fn bool_transpose<const D: usize>( tensor: <B as Backend>::BoolTensorPrimitive<D> ) -> <B as Backend>::BoolTensorPrimitive<D>

Transposes a bool tensor. Read more
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impl<G, F, I> Clone for Wgpu<G, F, I>where G: GraphicsApi + Clone, F: FloatElement + Clone, I: IntElement + Clone,

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fn clone(&self) -> Wgpu<G, F, I>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<G, F, I> Debug for Wgpu<G, F, I>where G: GraphicsApi + Debug, F: FloatElement + Debug, I: IntElement + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<G, F, I> Default for Wgpu<G, F, I>where G: GraphicsApi + Default, F: FloatElement + Default, I: IntElement + Default,

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fn default() -> Wgpu<G, F, I>

Returns the “default value” for a type. Read more
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impl<G, F, I> IntTensorOps<Wgpu<G, F, I>> for Wgpu<G, F, I>where G: GraphicsApi + 'static, F: FloatElement, I: IntElement,

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fn int_empty<const D: usize>( shape: Shape<D>, device: &Device<Self> ) -> IntTensor<Self, D>

Creates a new int tensor. Read more
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fn int_shape<const D: usize>(tensor: &IntTensor<Self, D>) -> Shape<D>

Returns the shape of the tensor. Read more
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fn int_into_data<const D: usize>( tensor: IntTensor<Self, D> ) -> Reader<Data<I, D>>

Converts the tensor to a data structure. Read more
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fn int_from_data<const D: usize>( data: Data<I, D>, device: &Device<Self> ) -> IntTensor<Self, D>

Creates a tensor from the data structure. Read more
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fn int_device<const D: usize>(tensor: &IntTensor<Self, D>) -> Device<Self>

Gets the device of the tensor. Read more
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fn int_to_device<const D: usize>( tensor: IntTensor<Self, D>, device: &Device<Self> ) -> IntTensor<Self, D>

Moves the tensor to the given device.
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fn int_reshape<const D1: usize, const D2: usize>( tensor: IntTensor<Self, D1>, shape: Shape<D2> ) -> IntTensor<Self, D2>

Reshapes the tensor. Read more
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fn int_slice<const D1: usize, const D2: usize>( tensor: IntTensor<Self, D1>, ranges: [Range<usize>; D2] ) -> IntTensor<Self, D1>

Gets the element at the given indices. Read more
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fn int_slice_assign<const D1: usize, const D2: usize>( tensor: IntTensor<Self, D1>, ranges: [Range<usize>; D2], value: IntTensor<Self, D1> ) -> IntTensor<Self, D1>

Sets the element at the given indices. Read more
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fn int_mask_where<const D: usize>( tensor: IntTensor<Self, D>, mask: BoolTensor<Self, D>, value: IntTensor<Self, D> ) -> IntTensor<Self, D>

Fills the tensor with values from the source tensor if the mask is true at the given indices. Read more
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fn int_mask_fill<const D: usize>( tensor: IntTensor<Self, D>, mask: BoolTensor<Self, D>, value: IntElem<Self> ) -> IntTensor<Self, D>

Fills the tensor with the given value if the mask is true at the given indices. Read more
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fn int_gather<const D: usize>( dim: usize, tensor: IntTensor<Self, D>, indices: IntTensor<Self, D> ) -> IntTensor<Self, D>

Gather elements from the tensor at the given indices. Read more
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fn int_scatter<const D: usize>( dim: usize, tensor: IntTensor<Self, D>, indices: IntTensor<Self, D>, value: IntTensor<Self, D> ) -> IntTensor<Self, D>

Scatter a given value to the tensor at the given indices. Read more
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fn int_select<const D: usize>( tensor: IntTensor<Self, D>, dim: usize, indices: IntTensor<Self, 1> ) -> IntTensor<Self, D>

Select tensor elements along the given dimension corresponding to the given indices. Read more
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fn int_select_assign<const D: usize>( tensor: IntTensor<Self, D>, dim: usize, indices: IntTensor<Self, 1>, value: IntTensor<Self, D> ) -> IntTensor<Self, D>

Assign the selected elements along the given dimension corresponding to the given indices to the given value. Read more
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fn int_cat<const D: usize>( tensors: Vec<IntTensor<Self, D>>, dim: usize ) -> IntTensor<Self, D>

Concatenates the given tensors along the given dimension. Read more
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fn int_equal<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> BoolTensor<Self, D>

Elementwise equality comparison. Read more
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fn int_equal_elem<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> BoolTensor<Self, D>

Elementwise equality comparison with a scalar. Read more
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fn int_greater<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> BoolTensor<Self, D>

Elementwise greater than comparison. Read more
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fn int_greater_elem<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> BoolTensor<Self, D>

Elementwise greater than comparison with a scalar. Read more
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fn int_greater_equal<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> BoolTensor<Self, D>

Elementwise greater than or equal comparison. Read more
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fn int_greater_equal_elem<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> BoolTensor<Self, D>

Elementwise greater than or equal comparison with a scalar. Read more
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fn int_lower<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> BoolTensor<Self, D>

Elementwise less than comparison. Read more
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fn int_lower_elem<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> BoolTensor<Self, D>

Elementwise less than comparison with a scalar. Read more
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fn int_lower_equal<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> BoolTensor<Self, D>

Elementwise less than or equal comparison. Read more
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fn int_lower_equal_elem<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> BoolTensor<Self, D>

Elementwise less than or equal comparison with a scalar. Read more
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fn int_add<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> IntTensor<Self, D>

Elementwise addition. Read more
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fn int_add_scalar<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> IntTensor<Self, D>

Elementwise addition with a scalar. Read more
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fn int_sub<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> IntTensor<Self, D>

Elementwise subtraction. Read more
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fn int_sub_scalar<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> IntTensor<Self, D>

Elementwise subtraction with a scalar. Read more
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fn int_mul<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> IntTensor<Self, D>

Elementwise multiplication. Read more
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fn int_mul_scalar<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> IntTensor<Self, D>

Elementwise multiplication with a scalar. Read more
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fn int_div<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntTensor<Self, D> ) -> IntTensor<Self, D>

Elementwise division. Read more
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fn int_div_scalar<const D: usize>( lhs: IntTensor<Self, D>, rhs: IntElem<Self> ) -> IntTensor<Self, D>

Elementwise division with a scalar. Read more
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fn int_zeros<const D: usize>( shape: Shape<D>, device: &Device<Self> ) -> IntTensor<Self, D>

Creates a tensor of zeros. Read more
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fn int_ones<const D: usize>( shape: Shape<D>, device: &Device<Self> ) -> IntTensor<Self, D>

Creates a tensor of ones. Read more
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fn int_sum<const D: usize>(tensor: IntTensor<Self, D>) -> IntTensor<Self, 1>

Sums all elements in the tensor. Read more
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fn int_sum_dim<const D: usize>( tensor: IntTensor<Self, D>, dim: usize ) -> IntTensor<Self, D>

Sums all elements in the tensor along a dimension. Read more
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fn int_mean_dim<const D: usize>( tensor: IntTensor<Self, D>, dim: usize ) -> IntTensor<Self, D>

Computes the mean of all elements in the tensor along a dimension. Read more
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fn int_argmax<const D: usize>( tensor: IntTensor<Self, D>, dim: usize ) -> IntTensor<Self, D>

Gets the indices of the maximum elements along a dimension. Read more
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fn int_argmin<const D: usize>( tensor: IntTensor<Self, D>, dim: usize ) -> IntTensor<Self, D>

Gets the indices of the minimum elements along a dimension. Read more
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fn int_clamp_min<const D: usize>( tensor: IntTensor<Self, D>, min: IntElem<Self> ) -> IntTensor<Self, D>

Clamps a tensor under a minimum value. Read more
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fn int_clamp_max<const D: usize>( tensor: IntTensor<Self, D>, max: IntElem<Self> ) -> IntTensor<Self, D>

Clamps a tensor over a maximum value. Read more
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fn int_clamp<const D: usize>( tensor: IntTensor<Self, D>, min: IntElem<Self>, max: IntElem<Self> ) -> IntTensor<Self, D>

Clamps a tensor between a minimum and maximum value. Read more
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fn int_abs<const D: usize>(tensor: IntTensor<Self, D>) -> IntTensor<Self, D>

Returns a new tensor with absolute values. Read more
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fn int_into_float<const D: usize>( tensor: IntTensor<Self, D> ) -> FloatTensor<Self, D>

Converts int tensor to float tensor. Read more
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fn int_swap_dims<const D: usize>( tensor: IntTensor<Self, D>, dim1: usize, dim2: usize ) -> IntTensor<Self, D>

Swaps two dimensions of an int tensor. Read more
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fn int_to_data<const D: usize>( tensor: &<B as Backend>::IntTensorPrimitive<D> ) -> Reader<Data<<B as Backend>::IntElem, D>>

Gets the data from the tensor. Read more
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fn int_repeat<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D>, dim: usize, times: usize ) -> <B as Backend>::IntTensorPrimitive<D>

Repeats the tensor along the given dimension the given number of times. Read more
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fn int_neg<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D> ) -> <B as Backend>::IntTensorPrimitive<D>

Elementwise negation. Read more
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fn int_full<const D: usize>( shape: Shape<D>, fill_value: <B as Backend>::IntElem, device: &<B as Backend>::Device ) -> <B as Backend>::IntTensorPrimitive<D>

Creates a tensor filled with given value. Read more
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fn int_mean<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D> ) -> <B as Backend>::IntTensorPrimitive<1>

Computes the mean of all elements in the tensor. Read more
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fn int_max<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D> ) -> <B as Backend>::IntTensorPrimitive<1>

Gets the maximum element in the tensor. Read more
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fn int_max_dim<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D>, dim: usize ) -> <B as Backend>::IntTensorPrimitive<D>

Gets the maximum element in the tensor along a dimension. Read more
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fn int_max_dim_with_indices<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D>, dim: usize ) -> (<B as Backend>::IntTensorPrimitive<D>, <B as Backend>::IntTensorPrimitive<D>)

Gets the maximum elements and corresponding indices along a dimension. Read more
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fn int_min<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D> ) -> <B as Backend>::IntTensorPrimitive<1>

Gets the minimum element in the tensor. Read more
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fn int_min_dim<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D>, dim: usize ) -> <B as Backend>::IntTensorPrimitive<D>

Gets the minimum elements in the tensor along a dimension. Read more
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fn int_min_dim_with_indices<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D>, dim: usize ) -> (<B as Backend>::IntTensorPrimitive<D>, <B as Backend>::IntTensorPrimitive<D>)

Gets the minimum elements and corresponding indices along a dimension. Read more
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fn int_transpose<const D: usize>( tensor: <B as Backend>::IntTensorPrimitive<D> ) -> <B as Backend>::IntTensorPrimitive<D>

Transposes an int tensor. Read more
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impl<G, F, I> ModuleOps<Wgpu<G, F, I>> for Wgpu<G, F, I>where G: GraphicsApi + 'static, F: FloatElement, I: IntElement,

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fn conv2d( x: FloatTensor<Self, 4>, weight: FloatTensor<Self, 4>, bias: Option<FloatTensor<Self, 1>>, options: ConvOptions<2> ) -> FloatTensor<Self, 4>

Two dimensional convolution. Read more
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fn conv_transpose2d( x: FloatTensor<Self, 4>, weight: FloatTensor<Self, 4>, bias: Option<FloatTensor<Self, 1>>, options: ConvTransposeOptions<2> ) -> FloatTensor<Self, 4>

Two dimensional transposed convolution. Read more
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fn avg_pool2d( x: FloatTensor<Self, 4>, kernel_size: [usize; 2], stride: [usize; 2], padding: [usize; 2], count_include_pad: bool ) -> FloatTensor<Self, 4>

Two dimensional avg pooling. Read more
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fn avg_pool2d_backward( x: FloatTensor<Self, 4>, grad: FloatTensor<Self, 4>, kernel_size: [usize; 2], stride: [usize; 2], padding: [usize; 2], count_include_pad: bool ) -> FloatTensor<Self, 4>

Backward pass for the avg pooling 2d operation.
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fn max_pool2d( x: FloatTensor<Self, 4>, kernel_size: [usize; 2], stride: [usize; 2], padding: [usize; 2], dilation: [usize; 2] ) -> FloatTensor<Self, 4>

Two dimensional max pooling. Read more
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fn max_pool2d_with_indices( x: FloatTensor<Self, 4>, kernel_size: [usize; 2], stride: [usize; 2], padding: [usize; 2], dilation: [usize; 2] ) -> MaxPool2dWithIndices<Wgpu<G, F, I>>

Two dimensional max pooling with indices. Read more
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fn max_pool2d_with_indices_backward( x: FloatTensor<Self, 4>, kernel_size: [usize; 2], stride: [usize; 2], padding: [usize; 2], dilation: [usize; 2], output_grad: FloatTensor<Self, 4>, indices: IntTensor<Self, 4> ) -> MaxPool2dBackward<Wgpu<G, F, I>>

Backward pass for the max pooling 2d operation.
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fn adaptive_avg_pool2d( x: FloatTensor<Self, 4>, output_size: [usize; 2] ) -> FloatTensor<Self, 4>

Two dimensional adaptive avg pooling. Read more
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fn adaptive_avg_pool2d_backward( x: FloatTensor<Self, 4>, grad: FloatTensor<Self, 4> ) -> FloatTensor<Self, 4>

Backward pass for the adaptive avg pooling 2d operation.
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fn embedding( weights: <B as Backend>::TensorPrimitive<2>, indices: <B as Backend>::IntTensorPrimitive<2> ) -> <B as Backend>::TensorPrimitive<3>

Embedding operation. Read more
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fn embedding_backward( weights: <B as Backend>::TensorPrimitive<2>, output_grad: <B as Backend>::TensorPrimitive<3>, indices: <B as Backend>::IntTensorPrimitive<2> ) -> <B as Backend>::TensorPrimitive<2>

Embedding backward operation. Read more
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fn conv1d( x: <B as Backend>::TensorPrimitive<3>, weight: <B as Backend>::TensorPrimitive<3>, bias: Option<<B as Backend>::TensorPrimitive<1>>, options: ConvOptions<1> ) -> <B as Backend>::TensorPrimitive<3>

One dimensional convolution. Read more
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fn conv1d_backward( x: <B as Backend>::TensorPrimitive<3>, weight: <B as Backend>::TensorPrimitive<3>, bias: Option<<B as Backend>::TensorPrimitive<1>>, output_grad: <B as Backend>::TensorPrimitive<3>, options: ConvOptions<1> ) -> Conv1dBackward<B>

Backward pass for the conv1d operation.
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fn conv2d_backward( x: <B as Backend>::TensorPrimitive<4>, weight: <B as Backend>::TensorPrimitive<4>, bias: Option<<B as Backend>::TensorPrimitive<1>>, output_grad: <B as Backend>::TensorPrimitive<4>, options: ConvOptions<2> ) -> Conv2dBackward<B>

Backward pass for the conv2d operation.
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fn conv_transpose1d( x: <B as Backend>::TensorPrimitive<3>, weight: <B as Backend>::TensorPrimitive<3>, bias: Option<<B as Backend>::TensorPrimitive<1>>, options: ConvTransposeOptions<1> ) -> <B as Backend>::TensorPrimitive<3>

One dimensional transposed convolution. Read more
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fn conv_transpose1d_backward( x: <B as Backend>::TensorPrimitive<3>, weight: <B as Backend>::TensorPrimitive<3>, bias: Option<<B as Backend>::TensorPrimitive<1>>, output_grad: <B as Backend>::TensorPrimitive<3>, options: ConvTransposeOptions<1> ) -> Conv1dBackward<B>

Backward pass for the conv transpose 1d operation.
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fn conv_transpose2d_backward( x: <B as Backend>::TensorPrimitive<4>, weight: <B as Backend>::TensorPrimitive<4>, bias: Option<<B as Backend>::TensorPrimitive<1>>, output_grad: <B as Backend>::TensorPrimitive<4>, options: ConvTransposeOptions<2> ) -> Conv2dBackward<B>

Backward pass for the conv transpose 2d operation.
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fn unfold4d( x: <B as Backend>::TensorPrimitive<4>, kernel_size: [usize; 2], options: UnfoldOptions ) -> <B as Backend>::TensorPrimitive<3>

Four-dimensional unfolding. Read more
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fn avg_pool1d( x: <B as Backend>::TensorPrimitive<3>, kernel_size: usize, stride: usize, padding: usize, count_include_pad: bool ) -> <B as Backend>::TensorPrimitive<3>

One dimensional avg pooling. Read more
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fn avg_pool1d_backward( x: <B as Backend>::TensorPrimitive<3>, grad: <B as Backend>::TensorPrimitive<3>, kernel_size: usize, stride: usize, padding: usize, count_include_pad: bool ) -> <B as Backend>::TensorPrimitive<3>

Backward pass for the avg pooling 1d operation.
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fn adaptive_avg_pool1d( x: <B as Backend>::TensorPrimitive<3>, output_size: usize ) -> <B as Backend>::TensorPrimitive<3>

One dimensional adaptive avg pooling. Read more
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fn adaptive_avg_pool1d_backward( x: <B as Backend>::TensorPrimitive<3>, grad: <B as Backend>::TensorPrimitive<3> ) -> <B as Backend>::TensorPrimitive<3>

Backward pass for the adaptive avg pooling 1d operation.
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fn max_pool1d( x: <B as Backend>::TensorPrimitive<3>, kernel_size: usize, stride: usize, padding: usize, dilation: usize ) -> <B as Backend>::TensorPrimitive<3>

One dimensional max pooling. Read more
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fn max_pool1d_with_indices( x: <B as Backend>::TensorPrimitive<3>, kernel_size: usize, stride: usize, padding: usize, dilation: usize ) -> MaxPool1dWithIndices<B>

One dimensional max pooling with indices. Read more
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fn max_pool1d_with_indices_backward( x: <B as Backend>::TensorPrimitive<3>, kernel_size: usize, stride: usize, padding: usize, dilation: usize, output_grad: <B as Backend>::TensorPrimitive<3>, indices: <B as Backend>::IntTensorPrimitive<3> ) -> MaxPool1dBackward<B>

Backward pass for the max pooling 1d operation.
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impl<G, F, I> TensorOps<Wgpu<G, F, I>> for Wgpu<G, F, I>where G: GraphicsApi + 'static, F: FloatElement, I: IntElement,

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fn from_data<const D: usize>( data: Data<FloatElem<Self>, D>, device: &Device<Self> ) -> FloatTensor<Self, D>

Creates a new tensor from the data structure. Read more
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fn random<const D: usize>( shape: Shape<D>, distribution: Distribution, device: &Device<Self> ) -> FloatTensor<Self, D>

Creates a new tensor with random values. Read more
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fn shape<const D: usize>(tensor: &FloatTensor<Self, D>) -> Shape<D>

Gets the shape of the tensor. Read more
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fn into_data<const D: usize>( tensor: FloatTensor<Self, D> ) -> Reader<Data<FloatElem<Self>, D>>

Converts the tensor to a data structure. Read more
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fn device<const D: usize>(tensor: &FloatTensor<Self, D>) -> Device<Self>

Gets the device of the tensor. Read more
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fn to_device<const D: usize>( tensor: FloatTensor<Self, D>, device: &Device<Self> ) -> FloatTensor<Self, D>

Moves the tensor to the given device. Read more
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fn empty<const D: usize>( shape: Shape<D>, device: &Device<Self> ) -> FloatTensor<Self, D>

Creates an empty tensor with the given shape. Read more
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fn add<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Adds two tensors together. Read more
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fn add_scalar<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> FloatTensor<Self, D>

Adds a scalar to a tensor. Read more
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fn zeros<const D: usize>( shape: Shape<D>, device: &Device<Self> ) -> FloatTensor<Self, D>

Creates a new tensor with zeros. Read more
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fn full<const D: usize>( shape: Shape<D>, fill_value: FloatElem<Self>, device: &WgpuDevice ) -> FloatTensor<Self, D>

Creates a tensor filled with given value. Read more
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fn ones<const D: usize>( shape: Shape<D>, device: &Device<Self> ) -> FloatTensor<Self, D>

Creates a new tensor with ones. Read more
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fn sub<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Subtracts two tensors. Read more
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fn sub_scalar<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> FloatTensor<Self, D>

Subtracts a scalar from a tensor. Read more
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fn mul<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Multiplies two tensors together element-wise.
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fn mul_scalar<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> FloatTensor<Self, D>

Multiplies a tensor by a scalar. Read more
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fn div<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Divides two tensors element-wise. Read more
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fn div_scalar<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> FloatTensor<Self, D>

Divides a tensor by a scalar. Read more
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fn matmul<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Multiplies two tensors together using matrix multiplication. Read more
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fn swap_dims<const D: usize>( tensor: FloatTensor<Self, D>, dim1: usize, dim2: usize ) -> FloatTensor<Self, D>

Swaps two dimensions of a tensor. Read more
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fn reshape<const D1: usize, const D2: usize>( tensor: FloatTensor<Self, D1>, shape: Shape<D2> ) -> FloatTensor<Self, D2>

Reshapes a tensor. Read more
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fn gather<const D: usize>( dim: usize, tensor: FloatTensor<Self, D>, indices: IntTensor<Self, D> ) -> FloatTensor<Self, D>

Gather elements from a tensor. Read more
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fn scatter<const D: usize>( dim: usize, tensor: FloatTensor<Self, D>, indices: IntTensor<Self, D>, value: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Scatter elements into a tensor. Read more
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fn select<const D: usize>( tensor: FloatTensor<Self, D>, dim: usize, indices: IntTensor<Self, 1> ) -> FloatTensor<Self, D>

Select tensor elements along the given dimension corresponding for the given indices. Read more
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fn select_assign<const D: usize>( tensor: FloatTensor<Self, D>, dim: usize, indices: IntTensor<Self, 1>, value: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Assign the selected elements along the given dimension corresponding for the given indices to the given value. Read more
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fn slice<const D1: usize, const D2: usize>( tensor: FloatTensor<Self, D1>, ranges: [Range<usize>; D2] ) -> FloatTensor<Self, D1>

Select tensor elements corresponding for the given ranges. Read more
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fn slice_assign<const D1: usize, const D2: usize>( tensor: FloatTensor<Self, D1>, ranges: [Range<usize>; D2], value: FloatTensor<Self, D1> ) -> FloatTensor<Self, D1>

Assign the selected elements corresponding for the given ranges to the given value. Read more
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fn mask_where<const D: usize>( tensor: FloatTensor<Self, D>, mask: BoolTensor<Self, D>, value: FloatTensor<Self, D> ) -> FloatTensor<Self, D>

Update the given tensor with the value tensor where the mask is true. Read more
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fn mask_fill<const D: usize>( tensor: FloatTensor<Self, D>, mask: BoolTensor<Self, D>, value: FloatElem<Self> ) -> FloatTensor<Self, D>

Update the given tensor with the value where the mask is true. Read more
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fn equal<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> BoolTensor<Self, D>

Equal comparison of two tensors. Read more
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fn equal_elem<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> BoolTensor<Self, D>

Equal comparison of a tensor and a scalar. Read more
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fn greater<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> BoolTensor<Self, D>

Greater than comparison of two tensors. Read more
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fn greater_elem<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> BoolTensor<Self, D>

Greater than comparison of a tensor and a scalar. Read more
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fn greater_equal<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> BoolTensor<Self, D>

Greater than or equal comparison of two tensors. Read more
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fn greater_equal_elem<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> BoolTensor<Self, D>

Greater than or equal comparison of a tensor and a scalar. Read more
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fn lower<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> BoolTensor<Self, D>

Less than comparison of two tensors. Read more
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fn lower_elem<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> BoolTensor<Self, D>

Less than comparison of a tensor and a scalar. Read more
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fn lower_equal<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatTensor<Self, D> ) -> BoolTensor<Self, D>

Less than or equal comparison of two tensors. Read more
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fn lower_equal_elem<const D: usize>( lhs: FloatTensor<Self, D>, rhs: FloatElem<Self> ) -> BoolTensor<Self, D>

Less than or equal comparison of a tensor and a scalar. Read more
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fn sum<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, 1>

Sum of all elements in a tensor. Read more
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fn sum_dim<const D: usize>( tensor: FloatTensor<Self, D>, dim: usize ) -> FloatTensor<Self, D>

Sum of all elements in a tensor along a dimension. Read more
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fn mean_dim<const D: usize>( tensor: FloatTensor<Self, D>, dim: usize ) -> FloatTensor<Self, D>

Mean of all elements in a tensor along a dimension. Read more
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fn to_full_precision<const D: usize>( tensor: &FloatTensor<Self, D> ) -> FloatTensor<FullPrecisionBackend<Self>, D>

Converts a tensor to full precision. Read more
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fn from_full_precision<const D: usize>( tensor: FloatTensor<FullPrecisionBackend<Self>, D> ) -> FloatTensor<Self, D>

Converts a tensor from full precision. Read more
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fn exp<const D: usize>(lhs: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with exponential values. Read more
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fn log<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with natural logarithm values. Read more
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fn log1p<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with logarithm values of (1 + Xi). Read more
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fn powf<const D: usize>( lhs: FloatTensor<Self, D>, rhs: f32 ) -> FloatTensor<Self, D>

Returns a new tensor with values raised to the power of value. Read more
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fn sqrt<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with square root values. Read more
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fn abs<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with absolute values. Read more
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fn cos<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with cosine values. Read more
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fn sin<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with sine values. Read more
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fn tanh<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with tangent values. Read more
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fn erf<const D: usize>(tensor: FloatTensor<Self, D>) -> FloatTensor<Self, D>

Returns a new tensor with the error function values. Read more
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fn cat<const D: usize>( tensors: Vec<FloatTensor<Self, D>>, dim: usize ) -> FloatTensor<Self, D>

Catcatenates tensors along a dimension. Read more
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fn argmax<const D: usize>( tensor: FloatTensor<Self, D>, dim: usize ) -> IntTensor<Self, D>

Gets the indices of the maximum elements of a tensor along an axis. Read more
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fn argmin<const D: usize>( tensor: FloatTensor<Self, D>, dim: usize ) -> IntTensor<Self, D>

Gets the indices of the minimum elements of a tensor along an axis. Read more
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fn into_int<const D: usize>(tensor: FloatTensor<Self, D>) -> IntTensor<Self, D>

Converts float tensor to int tensor. Read more
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fn clamp_min<const D: usize>( tensor: FloatTensor<Self, D>, min: FloatElem<Self> ) -> FloatTensor<Self, D>

Clamps a tensor under a minimum value. Read more
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fn clamp_max<const D: usize>( tensor: FloatTensor<Self, D>, max: FloatElem<Self> ) -> FloatTensor<Self, D>

Clamps a tensor over a maximum value. Read more
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fn clamp<const D: usize>( tensor: FloatTensor<Self, D>, min: FloatElem<Self>, max: FloatElem<Self> ) -> FloatTensor<Self, D>

Clamps a tensor between a minimum and maximum value. Read more
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fn recip<const D: usize>( tensor: FloatTensor<Wgpu<G, F, I>, D> ) -> FloatTensor<Wgpu<G, F, I>, D>

Calculates the reciprocals elementwise
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fn to_data<const D: usize>( tensor: &<B as Backend>::TensorPrimitive<D> ) -> Reader<Data<<B as Backend>::FloatElem, D>>

Converts the tensor to a data structure. Read more
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fn arange( range: Range<usize>, device: &<B as Backend>::Device ) -> <B as Backend>::IntTensorPrimitive<1>

Creates a new tensor with values from the given range. Read more
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fn arange_step( range: Range<usize>, step: usize, device: &<B as Backend>::Device ) -> <B as Backend>::IntTensorPrimitive<1>

Creates a new tensor with values from the given range with the given step size. Read more
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fn repeat<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D>, dim: usize, times: usize ) -> <B as Backend>::TensorPrimitive<D>

Repeat the tensor along the given dimension. Read more
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fn neg<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<D>

Negates a tensor element-wise.
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fn transpose<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<D>

Transposes a tensor. Read more
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fn detach<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<D>

Detaches a tensor from the computation graph.
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fn set_require_grad<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D>, _require_grad: bool ) -> <B as Backend>::TensorPrimitive<D>

Sets the require_grad flag of a tensor.
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fn is_require_grad<const D: usize>( _tensor: &<B as Backend>::TensorPrimitive<D> ) -> bool

Returns the require_grad flag of a tensor.
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fn mean<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<1>

Mean of all elements in a tensor. Read more
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fn max<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<1>

Gets the maximum element of a tensor. Read more
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fn max_dim<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D>, dim: usize ) -> <B as Backend>::TensorPrimitive<D>

Gets the maximum elements of a tensor along an axis. Read more
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fn max_dim_with_indices<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D>, dim: usize ) -> (<B as Backend>::TensorPrimitive<D>, <B as Backend>::IntTensorPrimitive<D>)

Gets the maximum elements of a tensor along an axis and their indices. Read more
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fn min<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D> ) -> <B as Backend>::TensorPrimitive<1>

Gets the minimum element of a tensor. Read more
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fn min_dim<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D>, dim: usize ) -> <B as Backend>::TensorPrimitive<D>

Gets the minimum elements of a tensor along an axis. Read more
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fn min_dim_with_indices<const D: usize>( tensor: <B as Backend>::TensorPrimitive<D>, dim: usize ) -> (<B as Backend>::TensorPrimitive<D>, <B as Backend>::IntTensorPrimitive<D>)

Gets the minimum elements of a tensor along an axis and their indices. Read more

Auto Trait Implementations§

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impl<G, F, I> RefUnwindSafe for Wgpu<G, F, I>where F: RefUnwindSafe, G: RefUnwindSafe, I: RefUnwindSafe,

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impl<G, F, I> Send for Wgpu<G, F, I>

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impl<G, F, I> Sync for Wgpu<G, F, I>

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impl<G, F, I> Unpin for Wgpu<G, F, I>where F: Unpin, G: Unpin, I: Unpin,

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impl<G, F, I> UnwindSafe for Wgpu<G, F, I>where F: UnwindSafe, G: UnwindSafe, I: UnwindSafe,

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for Twhere T: Send,

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impl<T> WasmNotSync for Twhere T: Sync,